Sublevel Zero Review

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Want to look for a way to save all of mankind while piloting a ship through a secure infrastructure built inside of an asteroid? We’ve got you covered. SIGTRAP Games and Mastertronic games has just released Sublevel Zero on Steam for Mac and PC.

Sublevel Zero takes place in an asteroid field far across the universe. Planets are decaying and technology is lost and forgotten. What’s more, planets and whole solar systems are disappearing through wormholes and reappearing somewhere else—some never reappearing. The galaxy is a dangerous place, and you find yourself looking for a way to pull it out of the chaos.

While the story doesn’t go much beyond what you just read, the excitement of Sublevel Zero comes from gameplay. The player controls a small ship equipped with weapons—which is great, since who doesn’t love weapons on their ship?—and thrusters that can turn on a dime. While rushing through corridors as full speed, I was just waiting for someone to pop up and yell, “Do a barrel roll!”


"Sublevel Zero can be surmised quickly, however, that isn’t to say that the game doesn’t bring a lot to the table."

I chose to start out the game with the tutorial, although the controls are relatively simple and most players shouldn’t have a problem. The only downside, for me at least, was the fact that the Y on the mouse was not inverted. Typically, I don’t favor inverted controls, but I grew up with old school flight simulators. The mouse sensitivity harkens to the Quake days, so that might need to be turned down a bit as well.

The game itself is simple in design, yet complex in play. While attempting not be blown to pieces and repairing my shields, I found myself constantly toggling between my main weapons and missiles. Navigating the tight corridors brings a level of enjoyment to nearly any player, while entering large rooms filled with flying automated defenses provides the action and heart-pounding adrenaline rush any video game junkie is craving. In fact, it’s a bit cruel the way it calms you, as you fly through the labyrinth of tunnels, only to get your heart racing again as soon as you enter combat.

Sublevel Zero can be surmised quickly, however, that isn’t to say that the game doesn’t bring a lot to the table. Sublevel Zero draws its inspiration from games like Forsaken and Descent instead of relying on modern FPS conventions. It’s a beautiful throwback to an era and genre that, honestly, could do with some more visiting.

Review by: Mike Ackerman | Reviewed on: PC

8

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