"With Visceral Games, the developers of the series, currently working on an unnamed Star Wars game I can only hope a new entry in the Dead Space saga will soon follow."
Everyone has that favorite franchise they want to see more of. For me, it’s Dead Space. With a new generation of consoles introducing better hardware and more opportunities, I really hope Dead Space 4 sees the light of day. There was a time when EA was regularly publishing new IPs such as the Tony Hawk Pro Skater rival Skate, the beautiful Mirror’s Edge, bro-op shooter Army of Two and of course the terrifying Dead Space. Even though now they’re faced with a ton of criticism for their business model, it was a bold move to release several new IPs in a two-year period and hope for the best.
With Visceral Games, the developers of the series, currently working on an unnamed Star Wars game I can only hope a new entry in the Dead Space saga will soon follow. If it does, there are a few things I’d like to see with a new entry. The first being the return to true survival horror roots, something that was neglected in Dead Space 3. In my eyes I see the titles in a slightly shifted thematic order: Dead Space 2, Dead Space, Dead Space 3 and then the spin-offs that most aren’t even aware of. The original Dead Space was a tense and atmospheric adventure with jump scares that made me pause and step outside to collect myself. Dead Space 2 did the same thing but with a little more action, whereas Dead Space 3 took nearly all survival aspects out and replaced them with typical third-person shooter action, much like Resident Evil 6.
"With Isaac Clarke, we have established a set of characters both friend and foe whose roles and personalities grow with each game."
Isaac Clarke is the main character throughout the trilogy and I want it to stay that way. In three games I have seen what he sees and felt the pain and anguish he’s felt. He was only a silent protagonist in the first game but gained a voice and a personality in the sequels. With Isaac Clarke, we have established a set of characters both friend and foe whose roles and personalities grow with each game. With Isaac as the main lead I want the story to continue as well. Dead Space 3’s ending (the one from the Awakened DLC) hinted at a potential setting and I hope Visceral Games follows through. I want the story to be more similar to Dead Space 1 and 2 and less on the melodramatic and streamlined like Dead Space 3. The next thing I want is for the setting to be in a confined area. Dead Space was set on a spaceship, the USG Ishimura, and there were endless dark corridors just waiting to be explored. Dead Space 2 was more open as it took place on a giant space station called the Sprawl. Locations in Dead Space 2 were impressively varied, ranging from a medical bay, a pre-school and a special area that I will leave out just in case someone hasn’t played the game yet. Dead Space 3 took the sandbox approach further, primarily taking place on the icy planet Tau Volantis. There were less corridors and more open areas with waves of Necromorphs lurking around every corner.
"I know Dead Space 3 did not sell very well but with the way the game ended, the idea of a sequel had to have been talked about at some point.
Dead Space 3 introduced new features such as weapon crafting, co-op and new enemies. I thought the weapon crafting was a cool idea that made sense because of Isaac’s engineering background. I spent a lot of time just tweaking weapons and crafting something most suitable to my playstyle and it was fun once I got the right combination. Now that a crafting system has been implemented, I wouldn’t mind the ability to make new suits for Isaac - similarly to how you can customize your Spartan in Halo’s multiplayer and how you can customize your helmet in Army of Two: The Devil’s Cartel. It wouldn’t need to have an impact on gameplay or story, but it would be a nice cosmetic extra. Co-op in Dead Space 3 was hit or miss, some enjoyed it others didn’t. I didn’t play the co-op because none of my friends had the game. It was online co-op only and I also didn’t have a headset at the time. Some said the co-op added more action to the game which made it feel more like a generic third person shooter and some said it was a great addition me as you could share crafted weapons with each other. Dead Space 3 included new enemies, namely humans with guns. For Dead Space 4, there only need to be Necromorphs. Fighting the Unitologist soldiers made the game feel a lot like playing a regular shooter all the way down to the new cover and rolling mechanics. I know Dead Space 3 did not sell very well but with the way the game ended, the idea of a sequel had to have been talked about at some point. Visceral Games knows there is a fan base for Isaac and the Necromorphs, so hopefully we will see a sequel soon enough that is more akin to the first two entries.
Article by: Symmion Moore
Article by: Symmion Moore