"The Brigmore Witches wraps up the assassin’s encore storyline beautifully, inheriting all of the core gameplay strengths while slightly tweaking the formula to avoid reiteration."
Let me begin by saying that you shouldn’t play The Brigmore Witches if you haven’t completed Knife of Dunwall. You can, but you shouldn’t. To jump straight into the most climactic chapters of Daud’s adventure would do the narrative injustice. Like a good novel, the experience shouldn’t be skimmed through, but rather thoroughly absorbed. After discovering the mystery behind the notorious witch Delilah, Daud sets out to stop her from completing a powerful ritual that would spell his doom. Can this be Daud’s last chance at redemption from his treacherous actions against the empress? Will he face mercy or punishment when crossing blades with Corvo?
"If you’re continuing a save from Knife of Dunwall, all of your abilities and upgrades carry over. Additionally, there are new bone charms, the Corrupted Charms, granting both positive and negative effects."
The Brigmore Witches doesn’t break new ground, but it builds on its strong foundation by tweaking minor technicalities that ultimately make a striking difference during gameplay. Daud’s new Assassin’s Pull ability becomes an invaluable component when stuck in difficult situations. For example, being able to pull a whale oil tank from a receptacle when far away creates new strategic opportunities. At level 2, anything can be pulled. You can pull enemies into swarms of rats or pull them in for a quick kill. Assassin’s Pull also let’s you pull dead bodies out of the way when nearby patrols are alarmed. It’s amazing how a single ability can impact the gameplay.
If you’re continuing a save from Knife of Dunwall, all of your abilities and upgrades carry over. Additionally, there are new bone charms, the Corrupted Charms, granting both positive and negative effects. Do you want your defense boosted at the expense of movement speed? These new charms are probably my only complaint about the latest DLC as they seem somewhat pointless. There are already plenty of perks that don’t hamper your abilities, so I don’t see a reason in seeking these out…unless it’s just for the sake of collecting everything.
"The branching routes and plethora of side quests provide a commendable amount of value for the measly $9.99."
As with Knife of Dunwall, the most notable difference is in the breathtaking environments. The concept artists and level designers have once again crafted some of the most gorgeous and engrossing scenery around. The macabre tone carries an unequaled beauty in its contrasting display of death and aristocratic glamour. The diversity of each setting is fascinating, especially considering that all areas are part of the same city. I’ve never felt so compelled to search each nook and cranny for collectibles as in Dishonored and The Brigmore Witches introduces some of the most magnificent level designs yet.
The Brigmore Witches is a fascinating multilayered journey through Daud’s final chapters. The branching routes and plethora of side quests provide a commendable amount of value for the measly $9.99. But what really makes the last DLC so special is that it perfectly concludes Dishonored’s lore. Arkane Studios did an extraordinary job of expanding upon Corvo’s storyline and I cannot wait to see what they have in store for us when the new generation finally arrives.
Review by: Tin Salamunic | Reviewed on: Xbox 360