
January is behind us, and an exciting year of gaming lay ahead of us.
February was an important month more for industry issues than it was for games.
Yes, games like Crysis 3 and Metal Gear Rising: Revengeance came out
and to mostly positive reviews; but, the things that carried weight really
didn’t have to do with games at all. Here’s This Month in Gaming for February,
2013.
Esports Start Off Strong
with New League of Legends Season

2013, in part, will be the year of esports. Earlier this month, Riot
Games started season 3 of League of
Legends, broadcasting their North American tournament play on the Internet.
For the very first match, around 275,000 people tuned in on the stream I was
watching. Esports is a growing part of the industry and is fast learning how
best to turn gaming into a competitive spectator sport. The success of the
launch of season 3 is evidence enough that there is an audience, and therefore
potential market, for esports. Other important esport events are coming up in
the next few months. Treyarch and Activision will be putting on an esports
tournament with Call of Duty: Black Ops
II, a world championship event that’s looking like it will be world-class.
February ripped the top off of what may be one of the most important industry
developments this year.
Layoffs and Closures Across
the Industry

February also saw the closure of IGN’s sister-sites. 1UP and Gamespy
have been closed down. It’s unclear exactly how many of the employees from
those websites that were closed continue to hold some kind of position within
the existing IGN network and how many had to start the search for new
employment. Either way, there were some good people with loads of talent at
many of those sites, and I hope they all are able to continue talking and
writing about games. The publishing portion of the industry also saw a few
closures and layoffs. Activision announced it was laying off a portion of
development studio Treyarch, and EA announced layoffs at its Montreal and Los
Angeles development studios. Those are some important and large studios, folks.
It may not be indicative of the health of the publishing and development
portion of the industry, but it’s indicative of something. My guess is that
many of the publishers are gearing up for a focus away from traditional DLC and
toward micro-transactions, thus downsizing development teams whose sole
responsibility had been the development of DLC. I suppose only time will tell.
The Gigantic Stick of Suck
that is Aliens: Colonial Marines

So many of us looked forward to Aliens:
Colonial Marines, and so many of us were punched in the face with how bad
it turned out to be. Some of us spiraled into a depression, drawing ourselves
farther and farther into a dark world, an evil world, a world where we may have
started to wish that the Aliens franchise never happened. It is indeed a dark
and evil world when we have to wish away the existence of one of nerd-dom’s
most beloved sci-fi franchises just to protect it from the utter misuse of
licensing and rights by the game industry. It turns out that Colonial Marines was pathetic shite.
Questions were asked and interviews given. After Jim Sterling’s excellent
expose on how the E3 demos were simply a lie and nothing like the end-product
at all, more of his colleagues started poking around. Kotaku recently published
an article by Jason Schreier that lifted the curtain on some of the dysfunction
that took place behind the scenes between Sega, Gearbox and TimeGate. If
you haven’t read it already, definitely do so. Read it and weep.
PlayStation 4

So… this happened. Sony announced that its next console would be
available “Holiday 2013.” The press conference itself was a mix of the usual
and utterly confusing. Many people were happy to see Sony take the tech of the
PlayStation in a new “PC oriented” direction, hopefully making it significantly
easier for studios to develop games for the system. After Sony’s explanation of
the tech in their next system, the audience was treated to a truly bizarre
string of game announcements, most of which were underwhelming and most of
which were announcements of announcements. Sony showed off the controller as well,
and discussed at length how “social gaming” will play an important role in the
PlayStation 4 experience. However, Sony didn’t show off the console itself and
seemed to go out of its way to be as coy as possible about some of the details
regarding many of the announced features of the PlayStation 4. In the end, most
people left with more questions than they did answers, and I’m sure Sony
specifically designed the press event to do exactly that, so that people would
stay interested in the console until at least E3 in June. Most people thought
the press conference was okay, some people thought it was terrible, and a few
people thought it was great—at least among the company I keep. Definitely look
for more information in the coming months and for Microsoft to announce its
next console sometime in April, if rumors are to be believed.
Article by Jon Hamlin
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Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon, or email him at jonshamlin@gmail.com. All Articles byJon.

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1 comments:
Damn, all those layoffs can't be a good sign. :(
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