
I hadn’t planned on writing about this topic. I thought that it was
being covered adequately by my peers. But, then I saw this article
by MSN Living Editor, Charyn Pfeuffer. Give it a read and make sure you watch
the video embedded in the story too, where a reporter refers to Call of Duty as Call to Duty.
Reading that article made me realize how ignorant most people really are
about video games. Still not convinced? How about this article
from the Telegraph? No? This article
from Giles Sheldrick at express.co.uk? How about the press conference NRA executive vice president Wayne LaPierre held days after the
shooting at Sandy Hook Elementary School? Most of these pieces barely deserve
to be called journalism, but I’m not here to debate the ethical status of print
journalism in the UK or the US. I’m here because I’m mad as hell and I’m not
going to take it anymore.
Let me get a few things out of the way. I, in no way, shape, or form, am
condoning violence in video games. I am not advocating for the absolution of
violence in video games as part of a larger, national conversation. I am not, in
any substantive way, saying that video game violence shouldn’t be scrutinized or
talked about.
I can absolutely see the value in scientifically studying the effects of
violence in video games on the human brain. I don’t think it would be wise to
ignore the possibility that violent video games do influence our behavior in
some way, even if it is small. I don’t, therefore, take issue with the
President’s recent announcement calling for a national inquiry into the effects
of violent video games on behavior. What I do take issue with is the context in
which it was announced.
It only took a few days after Sandy Hook for the media to begin writing
about the role violent video games played in Adam Lanza’s decision that day. It
took a few more days for parents to then start responding to the stories being
published by the media. It took then several more days for video games to be
outright blamed by politicians on Capitol Hill and key members of the gun
lobby, because, you know, it couldn’t possibly have been a gun that killed
anyone.
Context is everything. In the aftermath of Sandy Hook a national conversation
on violence in video games was imminent. And yet again, the context was one of
culpability. Vice President Joe Biden invited members of the video game industry
to Washington D.C. to participate in a discussion about what had happened in
Newport, Connecticut. I find it exceedingly interesting that the video game
industry was the only entertainment industry that had representatives invited.
Hollywood and its violent films, the record industry and its extremely violent
lyrics, and even the publishing industry with its graphic literature, were all
given the pass. They weren’t there. There weren’t even considered. That in and
of itself immediately positions the video game industry as having fault, as if
it were implicated in Adam Lanza’s decision to kill 26 people.
I for one think that the American people have become inundated with a
paralyzing fear. We are told to be afraid of so much that the real issue gets
lost to discussions about causal factors and peripheral reasons. We have to
believe that something, anything made this 20-year-old man pick up a gun and
murder 26 people. We just can’t believe that someone would do that; we can’t believe that someone is capable of that. So we
have to rationalize it. We ask why. And
so often we blame video games.
You see, what happened at Sandy Hook was the result of a decision by
Adam Lanza to pick up a gun, break into a school, and shoot 26 people. He
didn’t finish playing Dynasty Warriors (the game franchise Adam Lanza played that
has been so popularly cited by the media), put down his controller, and
cognitively decide that the game was telling him to kill people. He didn’t walk
into Sandy Hook brandishing a halberd, shouting Japanese as he cut down 26
people. He picked up a gun and he pulled a trigger.
Video games are not to blame for what happened at Sandy Hook. If we are
going to talk about violent video games, it absolutely cannot take place within
a context of culpability. Video games are not to blame for anyone picking up a
gun and shooting someone. If we are going to talk about violence in video games
it needs to take place within the context of a national conversation about the
nature of our culture and the role of violence in that culture. We need to talk
about what we as a society deem admissible. We need to talk about the
glorification and melodramatic representation of violence in our culture. We
need to talk about violence, period. We don’t have to decide anything. We don’t
have to make any declarations. But, we do need to talk. It’s not fair to posit video games as the poster-child for the
causal factors of violent acts, because violence is all around us, not just in
the games we play. Video games deserve to be a part of that conversation, not the conversation about gun violence, the
real issue.
Every time something like Sandy Hook happens, video game violence is
brought up. And every time it is brought up, gamers, game journalists,
developers, and publishers have to wade through several months of being
America’s most-hated pop-culture category. Our existence becomes the real-world
version of high school, it happens all over again. We’re told that parents know
better, that politicians have the answers; we’re told that retailers should be
more responsible in what they market to children. Everyone seems to know better
than us; the people who play these games, the people who buy these games.
Article by Jon Hamlin
--------------------------------------------------------------------------------------------------------------------

Jon Hamlin is a freelance
game journalist living in the San Francisco Bay Area. He plays too much Mass
Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be
found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him
on Twitter @WordsmithJon, or email him at jonshamlin@gmail.com. All Articles by Jon.
Posted in: 

5 comments:
Sad that we gamers are the bad guys in all of this :(
Very true. And no one talks about the hick mother who had an entire arsenal of weapons in her basement. Who's to blame for that?!
While I agree with the article 100% I can't help but feel that we as gamers are also a bit responsible for being targets in the first place. Just go to any gaming site and look at the comments section. It's outright frightening and if I didn't know better I'd think that most people on there are psychotic. So yea, while the whole thing is still a debatable subject matter, we as gamers should also try a bit harder and show some maturity. Can you imagine what a journalist that knows nothing about games must think when they look at some of those comment sections?!
The way I see it, this is just a trend for the media. Gives them something to bitch about. I'm pretty sure it'll pass and everyone will just move on. Even if games were responsible for something like that, nothing would ever change. Us Americans are like that. We get all jazzed up when something goes on, but when it's a matter of taking action (whatever that action may be), we don't pull through. I think we need to reevaluate our society instead of pinpointing video games, which is just ridiculous.
What's annoying is that so many studies have already been done! How many times do they need to go over the same thing?
Post a Comment