
Developer(s): Heavy Iron Studios
Publisher(s): Activision
Platform(s): PS3, Xbox 360
Review Platform: Playstation 3
Release Date: Novermber 20, 2012
Publisher(s): Activision
Platform(s): PS3, Xbox 360
Review Platform: Playstation 3
Release Date: Novermber 20, 2012
There’s been little talk
about Family Guy: Back to the Multiverse prior to its release. The developers
have done nothing to promote the game and there’s been a shocking absence of gameplay
footage. As a big fan of the show this got me worried since the lack of
advertising effort could only mean one thing: a complete failure. Well, to call
the result a complete failure would be unfair as the game does manage to
capture the charm of the show quite well with even a few moments of brilliance scattered
throughout. The problem is the embarrassing lack of polish and complete disregard
to gameplay diversity that carries this title to bargain-bin status. Family
Guy: Back to the Multiverse might be a potential purchase for die-hard fans who
want to collect any relevant memorabilia, but anyone else looking for a fun
satirical platformer should look elsewhere.
The game begins just like a
typical episode of Family Guy, which is a good thing, but quickly falls off the
tracks as soon as you’re “treated” to the in-game cut scenes. To call the
graphics simplistic is an understatement. I’m not talking about the stylistic presentation,
which mimics the show rather well; it’s the PS2 era engine that powers this
game. Jagged edges around characters, low detail, slow loading times; it’s a
complete mess. Honestly, I was expecting something along the lines of EA’s
Simpsons game (which came out several years ago) but this doesn’t even come
close. This might be some of the worst cell shaded visuals of this generation.

The premise is serviceable to
say the least and feels very much like a direct sequel to the Multiverse
episode. Bertram shows up from another universe in which he hasn’t been killed
and decides to go Universe hopping to build an army and defeat Stewie. It’s
enough to lay the foundation for the plot, but the problems arise the moment
you take control. The awkward and robotic movement makes it feel like the
characters are moving on a pivot and the poor aiming mechanics take away any
joy in playing. Family Guy: Back to the Multiverse is a bare bones third person
shooter that lacks variety and challenge. Semi open-world levels provide
collectible items here and there and a few cool weapons are thrown into the
mix, but there’s absolutely nothing here beyond the rudimentary.
You can switch between Brian
and Stewie on the fly and the co-op option provides some additional split-screen
fun. The overall tone of the game does carry the Family Guy charm, but every
joyous moment is quickly dragged down by repetitive one-liners and flat sound
effects. The jokes are not bad by any means, but after hearing the same line
for the nth time, it only becomes infuriating.
| Final Score | “Only for the most Hardcore Fans” | 5.5 |
| Graphics |
Stylistically, it does a fine job of mimicking the shows aesthetics, but technically, it's a complete disaster. Cell Shaded graphics don't get much worse than this.
|
4.0 |
| Gameplay |
It's functional and somewhat fun in very small doses, but it lacks any diversity and challenge. A real shame, because the game certainly has potential…it just never does anything with it.
|
5.5 |
| Value |
As a huge fan of the show, it was nice wreaking havoc in the Family Guy universe, but it was over too quickly and left me utterly disappointed. If you find it in a bargain bin, it might be worth checking out.
|
5.0 |
| Sound |
The voice acting is very authentic and some of the jokes are great. Unfortunately every joke repeats several hundred times and the sound effects are just awful.
|
6.0 |
Review by Tin Salamunic
--------------------------------------------------------------------------------------------------------------------

Tin Salamunic is the founder of The Game Scouts. He is a Video Game
Journalist during the day and illustrator by night. He's been obsessed with
video games since the early NES days, collecting every major system and game on
the market. Video games are the reason he pursued the illustration career and
he hopes to be creative director for a video game company one day. All Artciles by Tin.
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