
Developer(s): Ubisoft Toronto
Publisher(s): Ubisoft
Platform(s): PC, PS3, Xbox 360
Release Date: Spring 2013
If there’s one recurring trend in
most of the previews on this site, it’s that of long-standing franchises
leaving their roots behind and going for a wider audience. The lofty goal of
angering fan bases is accomplished easily by abandoning core gameplay and
replacing it with something similar to other games on the market. In Splinter
Cell: Blacklist, this is done somewhat subtly. The idea of stealth gameplay is
still there, but it’s being edged out for cinematic action.
The Splinter Cell series has
created a name for itself by offering some of the best stealth games available.
In fact, the original was named the fifth best stealth game of all time by The
Game Scouts own Jon Hall. Chaos Theory is the other installment held in high
regards (partially due to the wonderful co-op mode, which encouraged team work
and planning while keeping the core stealth ideals alive). With the jump to the
next generation came more action-based entries. Double Agent and Conviction
both received positive reviews and sold well, although Conviction sold over
twice as many copies; however, in light of this, both games fell from the
public eye rather quickly. This happens to games with either a lack of content
or gameplay that doesn’t have much depth.

Blacklist was announced officially
at Microsoft’s E3 press conference this past June. Sam Fisher is in charge of
stopping the terrorist organization Blacklist. He’s been granted the “fifth
freedom” by the president, which has the United States government turning a
blind eye to whatever he does to stop the terrorists. Curiously, Blacklist
takes place after Conviction, but Sam looks younger here than he did two years
ago. Assuming Blacklist takes place in 2013, Sam Fisher is fifty six years old.
The real question in this game is not will the terrorists be stopped, but why
would the president appoint a fifty six year old in lieu of someone younger,
more spry, and with less traumatic experiences weighing them down?
The announcement of Splinter
Cell: Blacklist was followed by a lengthy gameplay demo in which Ubisoft showed
off some new features. Prominently shown was “killing in motion.” If there’s
one thing Ubisoft loves, it’s fluidity. In Assassin’s Creed, it’s about scaling
buildings; in Far Cry 3, it’s about chaining kills with the knife; in
Blacklist, it’s about killing everyone in one swift motion. Players do this by
marking the targets in the area, hitting execute, and watching the rest. The
idea of killing in motion brings two important points to the forefront.
Firstly, what happened to stealth? Technically, everyone is dead and no alarms
were raised, but this is so far from the idea of subtlety it’s on par with
calling Call of Duty online multiplayer tactical.

Secondly, this game is best
played in front of people that don’t play games. Not because it will show them
the beauty of the medium or make them want to play, but because it will make
you look really skilled. By pointing the camera at a group of people and
hitting two buttons, you trigger Sam to run out in slow motion, shoot everyone,
and take no damage. There will even be some sweet car hopping and hostage
grabbing. And, it’s entirely a cinematic; you can’t lose. The idea of cinematic
kills and one button doing everything is becoming more and more frequent. Going
for a more cinematic approach is fine, but pressing execute and swiftly killing
five people takes away all sense of accomplishment: the game did it for you.
After showing off the new
fluidity, the demo then shows Sam scale a cliff and move up to a small village
full of terrorists. This village showdown is where Ubisoft shows off the
stealth gameplay. Sam alerts all of the guards, gets shot at by machine guns,
calls in an airstrike, and moves on. I may not be an expert on military
strategies, but I am an expert on what’s loud and what isn’t. When our stealth
expert has left the area and moved on, no one knew anything was happening. Did
these guards not hear the massive shootout and missile? There’s another killing
in motion scene, the demo ends, and viewers are left confused about what series
this is.

Right now, you’re probably
thinking I’m overreacting to this. “E3 is where companies show off games to
wide audiences. Of course Ubisoft will demonstrate gameplay that appeals to the
Call of Duty audience,” you’re probably saying to the screen. August 31 rolls
around, and the stealth play through of the same demo is put online. Yes, the
option of killing no one and raising no alarms is there. However, Ubisoft doesn’t
want you to do that. This video was definitely released as damage control and
to try and convince fans that this is still Splinter Cell.
Allow me to explain. As the
stealth demo gets to the same spot of the first killing in motion from the E3
demo, the narrator tells viewers of the new demo to watch the more action packed
version. A pop up window in the upper right corner then plays the killing in
motion cinematic while the stealth gameplay continues. The stealth player
finishes the area before the pop up is done, so he stands still while the
killing wraps up. The developers knew players wanted to see a stealth play
through, but they just want us to kill in motion. Both of these demos end with
Sam infiltrating a room full of a few guards and the target. In the original,
this was the final killing in motion. In the stealth demo, we get a fade to
black before Sam breaches. My money is that if there is no non-lethal way to do
this, the developers found it too boring.

What do two demos have to do with
anything? Marketing: it’s everything. A smart company markets its product to an
interested consumer base. You don’t find Disney toys in your local sex shop,
and you don’t find Battlefield ads at a League of Legends tournament. These
videos being released are marketing. They are being aimed at the audience
Ubisoft wants: the action loving, simplistic seeking gamer. The money is in
games that let players kill in motion. Aiming the game for this crowd is smart
in a business sense. In terms of integrity and respect to the source, it’s more
along the lines of a slap in the face.
Blacklist releases this coming
Spring. We’ll see then if more people play it with zero kills or enough killing in motion cinematics
to make the playing to watching ratio lower than Metal Gear Solid 4. Either
way, Splinter Cell: Blacklist will have stealth options available, but Ubisoft
is more interested in taking the series in more action packed directions.
Preview by Chris Lohr
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Chris Lohr is a freelance writer currently in film school. If you’re
looking for him to write for your website, manifesto, or Russian bride
catalogue, send an email to puddinginasock@gmail.com. Put today’s
date as the subject line and include a picture of yourself. Must be DDD free
and willing to host. All Articles by Chris.
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5 comments:
I do have a little bit of hope for Blacklist. The first stealth demo Ubi released sucked. However, the past couple of videos Ubi has released have given me a glimmer of hope that they're trying to balance out the action and stealth. Maxime Beland even said that he played the old Splinter Cells and Chaos Theory was his favorite (which I can tell by the interrogation scene and rain level on Blacklist).
I tearfully laid sam to rest after the abortion that was Conviction.
RIP to one of the greatest game series ever.
Chaos theory online was the best game ever. Just bring that back and we will be happy. Make the blacklist online same as chaos theory and dont ruin it with too many new weapons. Keep the neck breaking as the spys strongest weapon. Sadly they always change just enough to ruin the game. Please dont blow this!!!!! I would play chaos theory above any game out today if the online was still available!!!!!!
I read somewhere that they would like multiplayer to be more long term than past attemps but would be content if the campaign is a sucess?! They better not be content with a poor spy v merc system! The loyal splinter cell fans that will continue to play are craving spy v merc! Not campaign. I myself love coop and spy vs merc but no game had a better online multiplayer then chaos theory. I hope they realize they need to please the true fans. Not the ones that will buy the game play campaign n sell
It back to eb!!!
Conviction didn't impress me much.(Interrogation is so dull) I think blacklist will be better. Killing in motion look kinda cool but let's hope it won't overpower and make everything too easy.
Anyway, Great Post!
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