
The Legend of Zelda is one of gaming’s most beloved series.
As a series whose virtually every installment is widely considered a polished,
entertaining, and memorable experience, the debate about which Legend of Zelda
title is the best is a difficult one. Usually, most of these debates boil down
to the Ocarina of Time and Majora’s Mask, confining the discussion solely to
the Nintendo 64 console.
This article seeks to be a little different by looking only
at the two main Legend of Zelda games released for the Nintendo GameCube. When
one looks at the bigger picture of consoles, the GameCube seems to come up a
little short in comparison to its predecessor, the Nintendo 64, and successor,
the Wii, and to a less explicit degree to consoles that predate the Nintendo
64. As the GameCube lacked the technological and gameplay breakthroughs of the
Nintendo 64, as well as the immersion and mass appeal of the Wii, an amusing
question forms. What is the best Legend of Zelda title on what is arguably
Nintendo’s weakest console? To reach a conclusion, this article will focus only
on the cel-shaded Wind Waker and aptly named swan song for the cubical console,
Twilight Princess, in order to determine which game is the better experience.
As a side note, be aware that minor spoilers follow.
The narratives of Twilight Princess and Wind Waker are similar
in premise. Link begins both adventures as a youth of a small village, and soon
finds himself chasing after those who kidnapped children of his village with sword
in hand. However, it doesn’t take Link long to get involved in an epic struggle
against evil, in which he navigates dangerous dungeons, collects sacred
artifacts, and fights through Ganondorf’s minions before finally confronting
Ganondorf himself in combat. The
difference between the narratives of Wind Waker and Twilight Princess lies in
their respective tones.

Wind Waker is a simple, lighthearted adventure by and large,
and its story never reaches any real level of seriousness. The narrative isn’t
overly silly; it is just presented in a simple way. Even the most somber
cutscenes can only be described as solemn or as gloomy; there is rarely a sense
of intensity or anxiety in Wind Waker’s story.
In contrast, Twilight Princess is quite dark and more
energetic throughout. A particularly good example of Twilight Princess’s dark
atmosphere is a cinematic in which Link is shown the corrupting nature of
power. The cutscene begins with Link and his sister standing together smiling
some distance from the Triforce. Link’s sister’s eyes turn solid milk white,
implying desire for power, and starts to lunge at Link with a dagger but stops
short with a gasp of surprise. Though not actually shown on screen, it is
heavily implied that Link kills his sister with his sword and with the same
solid milk white eyes, dashes towards the Triforce only to stop when he notices
three dark figures blocking his way. The three dark figures, all of which
clearly resemble Link, destroy him with a magic spell, only for Link to take
the place of one of the dark figures, indicating that Link destroys himself
when tempted by power. With cutscenes such as this one, Twilight Princess has a
much more engrossing narrative. It would be appropriate to follow his example
with a comparison with a Wind Waker cutscene but the Wind Waker really doesn’t
have anything quite like the example detailed above.
While Wind Waker’s story betrays its lightheartedness, the
game’s cheerful spirit shines through most clearly in its graphics. Wind Waker’s
cel-shaded graphics give the game a very cartoon-like appearance, and the art
style is one of the game’s highlights. Colors are bold and character models are
charmingly simple. Despite this simplicity, the various denizens of Wind Waker,
both friends and foes, have distinct appearances, barring some members of the
Rito race and a few others. Since Wind Waker takes place in a region known as
the Great Sea, one would expect that the environments would be limited mostly
to ocean and a series of similarly sandy islands, but this is not that case.
Even when one disregards the varied dungeons, the major islands of the Great
Sea each have a sense of identity. Wind Waker’s cel-shaded graphics also have a
timeless quality since the style doesn’t strive for realism, and the game looks
as good today as it did when it released.

Twilight Princess has a much more realistic visual style accompanied
with a muted color scheme. While Twilight Princess has a detailed and expertly
crafted world, the graphics definitely look dated. The character models of
friendly human non-player characters tend to look similar to others, mostly due
to the lack of color variety in the game, whereas each human non-player
character in Wind Waker is distinct enough to identify at a distance.
The gameplay of Wind Waker and Twilight Princess is
virtually identical, right down to the control scheme. Link’s movements are
fluid and his actions are spot on, both of which are helpful in the puzzle and
combat sections that comprise the bulk of both games’ activity. The difference
here is in the difficulty. Twilight Princess is a much more difficult game than
Wind Waker. Combat in Twilight Princess is more challenging due to more
aggressive enemies who seem to do more damage per hit in general when compared
to Link’s enemies in Wind Waker. Puzzles seem to generally be more complex in
Twilight Princess than in Wind Waker as well. To Wind Waker’s credit, it feels
like the items in the game tend to remain useful after the dungeons they are
found in, while the items in Twilight Princess seem to lose some value after
Link conquers the dungeons they are found in. In Wind Waker, Link makes use of
a conductor’s baton called the Wind Waker. This item is used to conduct six
different songs, which do everything from changing the direction the wind blows
to allowing Link to take control of certain characters. In Twilight Princess,
Link has the ability to turn into a wolf at certain points in the game. As a
wolf, Link has the ability to sniff out the scents of important quest-related
characters. Link also has a form of transportation in both games, the sentient
boat King of Red Lions in Wind Waker and Epona the horse in Twilight Princess.
Sailing mechanics in Wind Waker feels tighter than horseback riding in Twilight
Princess.

As Legend of Zelda titles, both Wind Waker and Twilight
Princess have exceptional soundtracks. Much like the narratives of the two
games, the soundtracks are similar in a fundamental way, but with a key
difference in attitude. Both soundtracks have the same fantasy character, being
at times epic in scope, delicate in its details, or mysterious, but always
beautiful. Wind Waker’s soundtrack
is faithful to the Zelda traditions but intermingles a number of pieces with
exotic and adventurous qualities. The cheery attitude found in the graphics
finds its way into the music too, as a handful of tracks sound like they wouldn’t
be out of place in an Animal Crossing game. Twilight Princess’s soundtrack too
echoes the tone set by the narrative and graphics style, with for the most part
somber tracks where the feeling of mystery doesn’t come from a sense of
discovery so much as a sense of unease. Even the classic, bouncy “inside a
house” theme that is in both games seems to have a slightly darker feel in
Twilight Princess.
Both Wind Waker and Twilight Princess are long adventures
with expansive worlds to discover. However, Wind Waker’s oceanic setting is
more exciting to explore. This is due to openness of the Great Sea, when the
player equips Link’s telescope and looks out at distant islands, there is a
very real feeling of curiosity that isn’t as strong in Twilight Princess, which
feels like a smaller world due to the game’s more cramped Hyrule setting. Wind
Waker also has the option of a second quest, which is unlocked after beating
the game. The second quest adds a number of fun additions to the game, such as
the ability to understand Hylian text. While Twilight Princess is a great game,
the lack of a second quest with even minor changes makes a second playthough a
little less interesting.

Needless to say, both Wind Waker and Twilight Princess are
phenomenal games. Yet, Twilight Princess manages execute certain aspects better
than Wind Waker. Twilight Princess has a much more interesting narrative,
complete with a moody, dark atmosphere and well done, emotional cutscenes.
While Wind Waker doesn’t quite measure up to Twilight Princess in terms of
story, Wind Waker certainly has a more engaging art style, that also holds up
better than the more realistic graphics of Twilight Princess. Both titles are
very similar in respect to gameplay, yet Twilight Princess has more difficult
puzzle and combat sequences, which leads to a more rewarding gameplay
experience. As Zelda titles, it goes without saying that Wind Waker and
Twilight Princess have beautiful scores, but Twilight Princess’s melancholy
soundtrack is certainly more evocative. Twilight Princess is a long adventure
in a fair sized world, but the game lacks the lasing appeal of Wind Waker, with
its large ocean that almost begs to be explored as well as the option of a
second quest. All things considered though, Twilight Princess is arguably the
stronger of the two.
Article by Jack Jacobs
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Jack Jacobs is a college student from Richmond, VA
who styles himself a freelance writer partially because the term “free-lance”
originally described a medieval mercenary soldier. While Jack has owned a
number of different video game platforms, he is most fond of Nintendo’s little
box with the carry handle, the GameCube. If on the off chance you’d like to
recruit Jack and his free lance (lance meaning word processor, not battle
implement) E-mail him at Jack6894@aol.com. All Articles by Jack.
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1 comments:
Agreed. Both great games in their own life and Wind Waker breathed new style into the franchise, but Twilight Princess had that OoT feel we had been missing for almost 10 years at the time!
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