
Developer(s): Epic Games, People Can Fly
Publisher(s): Microsoft Studios
Platform(s): Xbox 360
Release Date: March 19, 2013
Let’s not beat around the bush here: I’m an avid Gears of War
fan. Contrary to that, when Judgment was announced, I was less than thrilled.
As it stands right now, the first three Gears of War games are personal
favorites of mine to play with friends and have a good time. Judgment, the
upcoming fourth entry in the series, is a prequel that aims to bring Gears back
to its roots; however, alongside the hope that brings, is worry that the game
will succeed in some ways, but fail in many others. There are a few reasons for
this, and they are right at the forefront of the footage shown off so far.
First and foremost, my personal view is that not enough time has
passed for a new entry in the series. The original trilogy has been concluded,
and we’ve been told there will never be another Gears game starring Marcus
Fenix. Gears of War 3 came out September, 2011. Judgment, slated for a March,
2013 release, will leave less than two years between the finale of the trilogy,
and the prequel. It’s obvious why Judgment is arriving so soon: the Xbox 360
has very few exclusives. Halo, Forza, and Gears of War are the three biggest
franchises on the system. As there are no Halo, Fable, or Forza titles
releasing 2013, it’s pretty clear why a push was made; however, had more time
passed, there could have been more time to change things around and make this
standout as not just another Gears.

Release cycles aside, one of the first things learned about Gears
of War: Judgment is that it’s a prequel. That word is usually met with groans.
Lots of people complain sequels never live up to the original, but how many
prequels actually meet expectations? I’m not even going to mention Star Wars,
even though it is the perfect example. When it comes to Gears of War, with each
subsequent release of a title in the series, the developers aimed for “bigger,
better, and more badass.” This was accomplished with new enemies and weapons.
With a new entry, players want to see new enemies and new weapons.
Strictly speaking with Judgment, a few new types of locust have
been shown off in the gameplay videos, and there are a few new weapons in the
Cog’s arsenal. As for the new types of locust, players already know that these
locust will be extinct by the end of the game, as it is a prequel. Weapons will
follow a similar fate, and the only explanation for a gun no longer being used
would be it not being capable of killing locust, which would allow for the
ridiculous possibility of playing half the game with weapons unable to hurt the
enemy. Either that or the timeline will be fudged, which isn’t necessarily
going to kill the game but will make for some hilarious rants in various online
forums.

Most people worry about the overall story of the series being
changed for some new guns, though; they play Gears to kick some locust ass. In
terms of gameplay, Judgment will be a great game for players that aren’t fans
of the series. Judgment will also raise the voices of long standing fans of the
series. There are a few key changes that will cause this split: you can only
carry two weapons and “Y” switches between them, “RB” throws grenades and
equipping them is no longer necessary, primary weapons can be fired from behind
a boomshield (mobile cover that can be planted anywhere), and crosshairs are
always on the screen. As for the controls changing, the new control scheme is
very similar to the Call of Duty layout, which is good since it won’t be too
long till every game has that scheme. The issue is that holding a primary
weapon, a secondary weapon, a pistol, and grenades made sense with the armor
the Cog wears and led to different strategies being employed, and was another
element that set Gears apart from other shooters. This two weapon limit ties in
nicely with the ability to fire any weapon while carrying a boomshield, since
not everyone will have a pistol anymore. The pistol only approach to walking
with the boomshield made sense as it balanced the fact that the holder of the
shield was much harder to shoot. Unless the weapons fired are wildly
inaccurate, there will be some issues online.

The final change listed above is crosshairs always being visible
on the screen. With previous Gears of War games, aiming the weapon brought the
markers into view. Firing without aiming led to spraying bullets vaguely
towards the center of the screen. Aiming or not, the crosshairs are always
present in Judgment, just half faded away. What this visual change will
inevitably lead to is players not using cover as much and just running around
spraying bullets. The bigger problem is that each Gears game has been visually
striking in terms of graphics, models, and set pieces. Always having the middle
of the screen obscured will definitely detract from that. It’s just ugly, and I
can’t imagine someone thinking it looks better now.
So, there is the possibility of the overall timeline of the
series being changed, and multiplayer will be more like Call of Duty. The other
main element to the game is the single player campaign, which is also the part
that peaks my excitement. Putting aside the always visible crosshairs and
control changes, the single player could be the best campaign yet. Judgment
brings us back to the gameplay of the first Gears of War: the locust are
overwhelming and our backs are to the wall. One of the first things about Judgment
we learned, was that one of the goals is to make the locust scary and not just
fodder for an action scene. The most obvious way this is being accomplished is
the number of locust attacking at a time, which is something that Epic
increases with each game. Another way to keep the locust threat feel like an
actual threat is that each time you attempt a level, the enemies are different.
If three blood mounts lead to your death, there might be a pack of boomers
waiting for you next time. The beauty of this is players will have to develop
new tactics on the fly and constantly change the way they approach an obstacle.

The final game mode is also new to the series: overrun. To put it
simply, overrun is horde mode versus beast mode. It’s a five on five multiplayer
match, Cog against locust. The locust will have similar options to those
available in beast mode. The Cog players have four classes to choose from:
scout, engineer, soldier, and medic. The scout gets a sniper rifle, the soldier
gets a boomshot, the soldier builds defenses, and the medic revives downed
squad mates. This is the first instance of classes in Gears of War, and it
looks excellent. The goal for the locust is to capture two spawn points and
destroy a Cog generator. The goal for the cog is to stop the locust. Judging
from the progressions made in horde mode over the years, overrun should be the
same great gameplay we’ve come to expect and will be a great addition to the
series.
Gears of War: Judgment will release this upcoming Spring. It
looks like the campaign will be terrific for fans of the original game, but the
multiplayer will be more welcoming to new players than old ones. As I stated at
the beginning, I am an avid fan of Gears of War. Right now, I am torn on
Judgment: some parts look great, but some changes are a little less reassuring.
I might end up getting it, but it isn’t the game I’m most looking forward to.
Preview by Chris Lohr
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Preview by Chris Lohr
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Chris Lohr is a freelance writer currently in film school. If you’re
looking for him to write for your website, manifesto, or Russian bride
catalogue, send an email to puddinginasock@gmail.com. Put today’s
date as the subject line and include a picture of yourself. Must be DDD free
and willing to host. All Articles by Chris.
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4 comments:
I'll get it because I like the series and the changes look great.
I'm always up for change.
You said "the soldier gets a boomshot, the soldier builds defenses" I presume you mean Engineer, haha.
Anyway nice preview :)
gears of war 3 is very noob friendly if they add crosshairs to ,then ill say they are going full blown call of duty why are they ruining my favorite game I WILL NOT BY JUDJMENT IF THIS IS THE CASE
No way man gears is always at it's best when Marcus is in it....it really sucks that he is not in these one
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