
I’ve noticed something lately; or rather the lack of something. Nintendo
announced a release date for the Wii U on September 13 of this year, and ever
since then barely a whisper has been uttered by the game journalism corps about
the potential success or failure of Nintendo’s new console. You’d expect a lot
of talk, a lot of rumor, and all the buzz that normally surrounds the release
of a new console. But, every time someone does talk about it, be it on a
podcast or YouTube commentary, it seems to be within the context of “I don’t
know.” The lack of solid information has done nothing but drive the game
journalism corps crazy. People placed their preorders for the Wii U and have
been more than happy to continue on in their discussions about Halo 4, Hitman: Absolution, and PlayStation
All-Stars Battle Royal. It concerns me that upcoming releases for
current-gen consoles are getting more airtime than Nintendo’s next-gen console
that releases in just a few weeks.
A lot is riding on the success of the Wii U. What ultimately happens
after November 18 is important because it will likely determine the console
landscape of the next decade. What I’m not saying is that the Wii U should be
getting more media coverage. What I am saying is that we need to talk about why
the Wii U isn’t being talked about, because I’m willing to bet that there are
some pretty good reasons that are revealing of several issues Nintendo will
confront going forward.
The company had its E3 event and then a release event in September.
Since then, Nintendo has been pretty mute. Advertisements are scarce, studio
heads are quiet, and Nintendo’s front-man, Reggie Fils-Aime, has been decidedly
low-key in his efforts to promote the product at events outside of large press
conferences. Nintendo is banking that the digital integration that is a focus
of the Wii U will allow them to compete with Microsoft’s and Sony’s next
console. But the company hasn’t shifted the mindset of the consumer-base. In
our minds, Nintendo is still the Nintendo of the 90s. Nintendo is still the
Nintendo that cares about games, just
games, only games. A Nintendo that is
focusing on the technology rat-race is foreign to us. It makes us
uncomfortable. That being said, consumers also have yet to reconcile what they
think Nintendo to be with their expectations for what a modern gaming console
should be. There are other kids on the block now, and Microsoft and Sony have
proven themselves strong competitors with the Xbox 360 and PlayStation 3. These
aren’t the days of the Sega Genesis, or the unsure days of the 90s when Sony
staked its future success on the PlayStation.
Online gaming wasn’t Nintendo’s MO this generation, and the console
itself does not get near the support Microsoft and Sony give to their consoles,
respectively. With the Wii U Nintendo is hoping to change some of this. There
is clearly a focus on the online component of gaming, although we know little
about Nintendo’s intentions and plans, and what we do know serves only to
confuse. The controller is a very interesting prospect, but it’s not clear how
it will be put to use by developers. The development of a digital distribution
platform and various app and streaming choices is smart, but it is coming too
late.
And there is the point of it all, I think. Nintendo thinks it is
innovating (or it is trying to convince you that it is innovating), but what it
is actually doing is playing catch-up. We already have consoles with strong
online components, and that support great applications. We already have
consoles with Mass Effect 3 and Tekken Tag Tournament 2. The Wii U is a current
gen console with new first-party titles and an innovative and interesting
controller (that better not cost half of what the console does). Perhaps the
reason we aren’t talking about the Wii U is because it’s already out. It’s a
PlayStation 3. It’s an Xbox 360. Even with all of the improvements to how the
online components work and the focus on digital integration, the Wii U still
comes off as Nintendo’s perfected version of the Wii. When Microsoft and Sony
release their next consoles, Nintendo will find themselves playing short-stack
again; at least, that’s my concern.
Once you take away the diehard Nintendo supporters and the equally as
devoted Nintendo naysayers, you are left with the proverbial silent majority. These are the people
who will buy the Wii U with a clear vision as to what they hope to get out of
the console. The people who will—just like they did with the Wii—buy a Wii U for
the six or seven Nintendo titles they want to play and then return to their
Sony or Microsoft console to fulfill the rest of their gaming needs. These are
the people who sincerely hope the Wii U becomes a commercial and critical
success, but who also have a cloud of concern hanging over their hopes.
And that’s something Nintendo hasn’t addressed: the cloud of concern.
People—consumers—are less invested in the notion that any hardware Nintendo
puts out will be an instant success. The responsible thing for Nintendo to do
is to address the concern by convincing people that this is a product that they
want. But, Nintendo hasn’t done that. Just
being Nintendo isn’t enough anymore, and Nintendo seems to be less
realistic about coming to terms with the fact that brand confidence among
consumers is significantly lower than it used to be. You no longer look at a
Nintendo console and say, “Well, I know that’s going to be good. Check is in
the mail.”
I do, however, see hope for the Wii U. I happen to agree with Jim
Sterling and his assessment that the digital integration movement that is sure
to be a large part of Microsoft’s and Sony’s next consoles, gives Nintendo the
chance to appeal to those gamers who want their console to do and be nothing
more than just a gaming console. But,
that doesn’t seem to be the direction that Nintendo is heading, and I’m not
sure that we, as gamers, necessarily want a piece of hardware that is just a gaming console. Think about the
convenience of having Netflix on your console; the convenience of having a web
browser; the convenience of being able to download your games without having to
go to the store. Those are all things we expect now. Consoles aren’t just
gaming machines anymore. Nintendo has created two sets of expectations among
its fans: one where we expect the King of Console’s that we all knew and loved
in the 80s and 90s, and one where we expect consoles to be more than just a
gaming machine. These are two expectations that Nintendo doesn’t seem to be in
a position to be able to fill. We want Nintendo to be an innovator, but we want
it to be within the parameters of convention that we, as a consumer-base, have
set. It’s a best-of-both-worlds scenario that Nintendo can’t fulfill, and
that’s created a trust-deficit between the company and gamers.
For me, it’s a timing issue. Too soon, too little, too late. It sounds
oxymoronic, I know. The Wii U should have waited and been timed with the
release of Sony’s and Microsoft’s next consoles, because by the time the Xbox
720 and PlayStation 4 come out, the Wii U will be old news with old components
and old hardware. It will be the “less” console. It will do less. Nintendo’s
tragic misstep is that it is trying to be the same at a time when Sony and Microsoft are about to move on to the
next big thing.
Article by Jon Hamlin
--------------------------------------------------------------------------------------------------------------------
Jon Hamlin is a freelance game journalist living in
the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and
enjoys a good glass of wine. Occasionally, he can be found commanding his
legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon,
or email him at jonshamlin@gmail.com. All Articles by Jon.

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3 comments:
Very sad...but oh so true! Great article!
The problem with this article and all arguments that run along similar lines, is that you judge the Wii U's quality within a vacuum that only exists along with the other game consoles. From the games journalist perspective, this is how you judge value and standards. Nintendo's philosophy is not congruent with this, if they were competing directly with the other console's, they would be doing things very differently.
The real problem you should have is with Nintendo's ideology for how they approach the consumer. It's not necessarily the same consumer base that you have defined, with it's specific set of standards. It's quite a bit broader then that. Nintendo has changed a lot since the 80's and 90's, and I don't think it is a realistic expectation to wish for those day's again. And I don't think it's fair to judge Nintendo with the crime of attempting to be innovative for innovatives' sake. Innovation is judged after the fact, it's really not something that can be perceived until it's proven it's influence. I'm sure on some level they realize that there are overwhelming expectations from the way the market has evolved, but the way Nintendo works is they don't simply want to play catch up, or achieve parity, they usually wan't to provide a unique way of tackling those perceived standards.
Unfortunately, Nintendo has put themselves in a position where they are trying to please everyone, and because of this, many gamers especially feel they are not getting their due attention. On the other side of this I think it's unhealthy for the industry if gamer's only expect companies to deliver what they want. Whatever one's opinion is on they way they have done things, and are planning to do things this time around, I think it's good that they are challenging the market. In a perfect world, third party developer's would receive these challenge's with open arms and, given this unique environment that Nintendo has created, make experiences that challenge gamer's in terms of unfamiliar concepts. At this point, they Wii U only has potential.
It's impossible to judge it's success and failures before it's even left the womb, so to speak.
To a degree, I agree.
While the Wii set off a fireworks of imagination about how motion controls would change gaming the WiiU's gamepad just seems old news in a day when vertually everyone has a touch screen device already. In fact, in some ways it seems primative in comparison to the smartphones/tablets we're using for gaming.
Furthermore, the graphics and power of the system only look on par with PS360 - which is to say, 7 years old. It's online we just don't know about but few if anyone expects it to match or exceed 360's.
The game library has the same problem. Most of the games are already out (or launching alongside) current HD consoles. The exclusive games, with the possible exception of ZombiiU really just look like Wii games with gamepad support. I expect a lot of mom's and grandparents will be in stores looking to buy the WiiU add-on for their kids' Wii.
As you mention MS and Sony will also be launching new consoles. Increasing graphics/power have hit the point of diminishing returns, so instead MS/Sony will need to do something else to make their new systems feel like a big advancement over the current gen (including WiiU). Whatever they come up with will likely make WiiU seem even more an relic of days gone past.
I also think the gamepad itself is fundimentally flawed. Wii broke barriers by making game controls simple and accessable to anyone. WiiU brings back the archaic dual analog design and slaps a touchscreen on it and motion to boot. Who wants that? The casuals don't want the dual analog controls and endless buttons(they are currently happy with iOS/Android swipe controls or Kinect hands free) and the core isn't keen on what appears to be a big, unwieldy controller.
In an attempt to grab both core and casual Nintendo looks like it's about to fall between the cracks.
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