
Developer(s): Junction Point Studios
Publisher(s): Disney Interactive Studios
Platform(s):
PS3, Xbox 360, PC, Wii, Wii U, Mac OS X
Review Platform: Xbox 360
Release Date: November 18, 2012
November, a time when gamers’
wallets shudder and we’re faced with overwhelming decisions. It’s a time when
industry giants pompously gleam on store shelves, racking up billions and trampling
the competition. It’s a tough time for lesser known titles and in this case a
real tragedy, because Epic Mickey 2 is not only worthy of sharing the throne
with recent AAA successes, it deserves special praise for its creativity,
charm, and incredibly immersive world. Epic Mickey 2: The Power of Two is the
embodiment of everything I love about video games and it pays homage to some of
Disney’s greatest moments.
- Absolutely stunning visuals
- So much to do, so much to see
- Challenging, for a kids game
- An encyclopedia of Disney goodness
- Couch Co-op
- Pesky Camera
- Inconsistent partner AI
- Gus the Gremlin is annoying and misleading
If you’re like me and didn’t
get the opportunity to play the original Epic Mickey on the Wii, the sequel
does a fantastic job of introducing its characters and their universe. The game
opens with a gorgeous animation and Broadway-style music, which is as
charming as anything you’ve come to expect from Disney. The game takes place
some time after Mickey defeated Mad Doctor in the predecessor. The Mad Doc
returns, even though he supposedly blew up in the original, claiming he’s
realized the error of his ways as he recruits residents of Wasteland to help
him repair the damage caused by recent earthquakes. Oswald the Lucky Rabbit
becomes suspicious of the Doc’s intentions and decides to contact Mickey, who
saved the Wasteland in the original title, to seek his help. Armed with only a
paintbrush and a remote control, the duo sets out to restore the towns affected
by the quake and delve deeper into their cause.

Epic Mickey 2 is a
traditional platformer at heart and it carries the kind of nostalgic charm that
we don’t see in the genre anymore. It doesn’t bring anything particularly new
to the table, but the old school platforming formula shines when combined with
the breathtaking environments and fun level designs. Mickey’s brush has the
ability to repaint surfaces or destroy them with paint thinner. There’s a bit
of a morality system interwoven that’s dictated by how much you fix or demolish.
It doesn’t alter the way the game plays out by much, but it’s a nice little
touch since characters will respond differently based on your actions. As you
explore each area, you’re faced with various puzzles which require both Mickey’s
and Oswald’s unique abilities. Oswald, who’s always by your side, has a remote that
can trigger certain devices and even electrocute enemies. The game is clearly geared
toward co-op play, especially considering Oswald’s poor AI behavior when
playing single-player. He’ll oftentimes take too long before reacting to your
button presses and this becomes quite problematic during platforming segments.
Puzzles range from being
very straightforward to head-scratchingly aggravating. Mickey and Oswald’s
friend Gus the Gremlin will occasionally pop up to give you clues, but his
directions can be completely misleading. I was stuck in a level for an hour and
a half…an hour and a half...because Gus was telling me to do the wrong thing
and the answer to the puzzle was anything but logical. Luckily, this happens
rarely and the rest of the world is a joy to venture through.

Battling enemies goes beyond
the rudimentary button mashing. You can befriend opponents by spraying them
with paint and they’ll help you attack any remaining foes. Certain baddies wear
robotic suits so you need to dissolve the metal with paint thinner before counter
attacking. It’s really fun to mix and match offensive maneuvers when various
enemy types surround you. Oswald, on the other hand, only helps out when he
feels like it. He can stun enemies by shocking them, which is actually very
helpful, but he rarely lends a helping hand. He mostly hops around the
environment and will even occasionally get in your way. This can be remedied by
letting a buddy join the action, but the current AI state is inexcusable.
But despite the inconsistent
partner AI, I was completely immersed in Mickey’s world. Every town is filled
with new quests and collectibles and you might spend more time exploring the
world than following the main story path. Several side quests ask
you to photograph hidden landmarks or silhouettes of Mickey and Oswald and it’s
a blast seeking them out. (Yes, Mickey is also equipped with a camera.) Certain
collectibles are extremely well hidden and reaching them requires more than
simple platform hopping. Each town has its unique stores and you can purchase
new outfits as well as special moves. These special moves come in the form of sketches and will give you powers like
slowing down time, levitating enemies, or distracting them by dropping a
television on the ground. While they seem gimmicky at first, you’ll treasure
them in some of the later, more challenging levels.

Visually, Epic Mickey 2 is
absolutely stunning. Each area is meticulously designed and the entire world
radiates with personality. The beautifully painted textures make the game feel like a Disney cartoon and the blend
of 2-d and 3-d imagery is flawless. Shops and certain interiors, for instance,
are hand painted, two-dimensional backdrops and they combine beautifully with
the rest of the three-dimensional world. The lighting is outstanding and
there’s tremendous visual diversity in each level, so there’s always a great
sense of discovery. You traverse levels by jumping though movie screens where
you play through short side-scrolling segments that pay homage to popular Disney
time periods. These are fun little distractions, although I wish they were more
fleshed out and challenging.

The game runs smoothly, with
very minor frame rate dips, but it’s the camera that disrupts the smoothness of
the action. You’ll find yourself plunging to death because of swaying camera
movements and an occasionally false sense of depth perception. But to be frank,
these issues are no more distracting than anything we’ve already come to expect
from 3-d platformers. Sure, minor tweaking is clearly necessary, but it doesn’t
take away from the overall experience.
While
Epic Mickey 2 could use a few more weeks of polish to patch up some of the
inconsistencies, I absolutely adored every minute with the game. It’s an
absolutely gigantic world filled with tons of side quests, collectibles, and
your beloved Disney characters, and considering that there are fewer choices in
the genre each year, Epic Mickey 2 is an unquestionable must buy.
Editor’s Note: Disney Interactive Studios has provided us with a copy of the game for review.
| Final Score | “A Disney Classic” | 8.0 |
| Graphics |
Stunning, absolutely breathtaking art design. The world of Disney has never looked better. Every area is crammed with meticulous detail and visual diversity, providing a great sense of discovery. It's as beautiful as most Disney animations.
|
9.0 |
| Gameplay |
There's a very solid platformer here, but frustrating AI behavior and wonky camera is undeniably annoying. But despite the bugs, I loved every minute of this game and there's a great sense of nostalgic charm that stays with you once the game is over.
|
7.0 |
| Value |
Epic Mickey 2 is huge. A gargantuan single player mode that puts recent 4-6 hour campaign titles to shame. There is an incredible amount of collectibles and secrets. The game will keep you busy for a very, very long time.
|
9.0 |
| Sound |
Catchy tunes create the perfect atmosphere for Epic Mickey 2. Some of the voice acting is a bit off, but when you hear Mad Doc rocking out Broadway-style, you'll remember why you feel in love with the Disney universe in the first place.
|
8.5 |
Review by Tin Salamunic
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Tin Salamunic is the founder of The Game Scouts. He is a Video Game
Journalist during the day and illustrator by night. He's been obsessed with
video games since the early NES days, collecting every major system and game on
the market. Video games are the reason he pursued the illustration career and
he hopes to be creative director for a video game company one day. All Artciles by Tin.
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3 comments:
Getting this!
Loved the demo...glad to hear it's solid.
The camera isn't atrocious incase anyone's worried about that. The only real problems are Oswald's finicky (but not broken) AI, and the boss battles can be more of a chore than fun. But the game does so many things RIGHT: the original, varied worlds; great voice-acting and music; lots of quests, secrets, and content; and a delicious attention to detail and artistry.
Does it have faults? Yes. Is it a unique, wonderful experience? Very much so.
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