
Developer(s): Ninja Theory
Publisher(s): Capcom
Platform(s): PC, PS3, Xbox 360
Release Date: January 15, 2013
The new Devil May Cry game is different from previous
installments for a few reasons. The most obvious change to the formula is its
name, DmC: Devil May Cry. At least, I think that’s the name. Some trailers
simply say “DmC,” while others throw in the “Devil May Cry” bit. Actually, that
isn’t just a change to the series; this is the first game where I do not know
the title for certain. DmC: Devil May Cry is basically Devil May Cry: Devil May
Cry. Would someone name their product that? Anyway, there are other, more
pressing matters to address.
Mentioning DmC to a group of people will always result in at
least one person saying “you mean the one with emo Dante?” These people would
be absolutely correct in saying this, but completely lacking in social tact.
The point that these outspoken people are bringing up is that the character
model for Dante has changed drastically. There are a few explanations for this.
The in-game justification for this is that DmC is not in the same series as the
rest of the Devil May Cry games. It takes place in a parallel universe. The
real reason for this is the publisher, Capcom. Ninja Theory, the developers of
DmC, were told by Capcom that they are required to drastically change the look
of Dante in order to appeal to a younger demographic. To accomplish this, Ninja
Theory looked to Christopher Nolan’s The
Dark Knight for inspiration on character model. This is evidently clear in
the E3 2012 trailer, which begins with a member of “the order” introducing
Dante. This man would fit right in with the Joker’s goons at the beginning of The Dark Knight.

Dante has changed, but why would those maladjusted people refer
to Dante as “emo?” The best way to explain that is to play a game I just made
up. It’s called “The Fuck You Game.” Watch trailers and gameplay videos for
DmC. Count the times Dante says or writes “fuck you.” Now count everything that
screams angst more than Nirvana and Pearl Jam’s love child. (Entries in this
category include smoking moodily, punching people for no reason, and flicking
off people.) And, finally, count the elements that make Dante the perfect dream
for a high school dropout. (Living in a trailer, owning one outfit, and not
starving even though he has no money or job.) If your number is in the double
digits, you win the coveted Fuck You Black Ribbon (blue is too happy).
What does The Fuck You Game mean for DmC? Well, a superficial
change such as changing a character model is never enough to appeal to a new
demographic, especially the young, western demographic Capcom is striving for.
In addition to a new hair color and less varied vocabulary, DmC sees some
gameplay changes. The standard forms of combat we’ve come to expect in a Devil
May Cry game still stand. For unfamiliar players, this includes using a sword
and two guns to get large combos by flinging enemies up into the air. The
change here is difficulty. Perhaps the demos shown off so far are played on
easier difficulties but, wracking up impressive combos is much simpler than it
used to be. Unfortunately, casualizing (I completely made that word up)
gameplay is standard fare for sequels nowadays (Medal of Honor: Warfighter,
Battlefield 3, Dead Space 3). DmC isn’t falling into this mold quite as
extensively as others (Halo 4, F.3.A.R., COD: Modern Warfare 2 & 3) but,
the ease in getting a SSSensational combo is sure to turn off longstanding
fans.

Another way in which DmC is being thrust into modern times via
casualization is hints. Hints are obtrusive. Dishonored saw menus pop up
telling the player how to do everything instead of letting us experiment. I Am
Alive had a blip on the screen telling us that our character will slide down
hills instead of just having the character slide down the hill. DmC has button
prompts on how to platform properly. If these appeared only once, there would
be no issue. The “In Limbo” demo introduces players to “demon pulling,” “angel
lifting,” and “jumping.” In all fairness, demon pulling and angel lifting
aren’t in every game, so a button prompt isn’t the worst thing ever. However, pointing
out each instance wherein this is used is excessive, and telling players they
need to jump over gaps is insulting. If a player doesn’t think to jump from one
ledge to another, they deserve to be stuck on this part of the level forever.

It is hard to say before the game releases, but these changes are
attracting the young, western demographic. Reading arguments online, those
ripping the game apart use proper grammar and spelling, while the defenders use
arguments such as “lol ur ghey.” I’m ashamed to say this, but I read a lot of
YouTube comments. I would suggest you do the same to support this, but telling
someone to read YouTube arguments on a game demo is just cruel. Similarly, the
Wikipedia entry for DmC: Devil May Cry features more typos and piss poor
grammar than one could deem excusable, typical of western teens.
There are two options for the impact these changes will have.
One, everyone hates this. New Dante is cast aside, hints are put to sleep, and
combos become a challenge. The second option is people loving this. Dante’s
attitude becomes the norm for more Devil May Cry games, hints multiply and make
the game easier than ever, and combos being something that takes skill becomes
nothing but folklore. Which of these two options leads to a more fruitful
series is entirely opinion, but one is the better opinion.

Devil May Cry: Devil May Cry releases January. Players looking
for a sneak peek at the angst can pick up Playstation All-Stars Battle Royale.
Dante is a playable character, and his finishing move is going into slow motion
and wracking up combos on other players. For purists waiting for DmC to see
Dante in action, there are plenty of hilarious arguments online to keep you
busy. Then, in January, get ready for the fuck you.
Preview by Chris Lohr
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Chris Lohr is a freelance writer currently in film school. If you’re
looking for him to write for your website, manifesto, or Russian bride
catalogue, send an email to puddinginasock@gmail.com. Put today’s
date as the subject line and include a picture of yourself. Must be DDD free
and willing to host. All Articles by Chris.
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4 comments:
The funniest preview i've read in ages. Hilarious!
Yupp, casualizing pretty much sums it up! lol
Can't wait for this game. Ninja Theory is a pretty amazing action developer and I love what they've done with Dante. As for the game being easy, there are a stated four exclusive difficulties beyond the normal range of easy, medium, and hard. So hopefully that will provide us long-time DMC fans with a bit of a challenge.
Ninja Theory did Heavenly Sword...which is one of my favorite action games of the current generation, so I'm really hoping that Capcom hasn't pressured them into changing the DMC formula too much.So far, I have to agree that the new direction looks dumbed down and especially considering what's happend to the Resident Evil franchise....I'm kind of scared. BUT...I'm staying positive and crossing my fingers at this point. :)
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