
Developer(s): Eurocom
Publisher(s): Activision
Platform(s):
PS3, Xbox 360, Wii U, PC
Review Platform: Xbox 360
Release Date: October 16, 2012
What better way to celebrate
50 years of James Bond than by experiencing the esteemed franchise through a narrative
that ties five classic fan-favorite films? From Goldfinger to Moonraker, 007
Legends combines some of Bond’s greatest adventures, but is it too ambitious
for its own good? Legends is a difficult game to describe because it floats in
limbo, never stepping beyond mediocrity. It’s a fun game with some solid
gameplay, but without the Bond license masquerading throughout, it might as
well be another Call of Duty clone with lesser visuals.
- Some classic Bond moments
- Solid gameplay
- Too much handholding
- Quicktime-event boss battles
- Too much Call of Duty, too little Bond
- Too Short
The overarching story is
told through a series of flashbacks after Bond is shot and left for dead during
a failed assignment in Istanbul. Every chapter takes a page from each Bond
actor’s series of films, but in this case we’re controlling Daniel Craig’s incarnation
of the famed agent. While each level tries to pay homage to classic Bond
moments, you never actually feel like you’re playing the James Bond character.
Daniel Craig is like Rambo, piling up bodies and tossing grenades left and
right without breaking a sweat. Where’s the suave agent that enters a room with
elegance and dignity? The moments of narrative that tie the missions are too
brief and incoherent. Just because we’re expected to know the source material
doesn’t mean we wouldn’t appreciate a little more story time with the
characters.

If you’ve played any of the Call
of Duty games, you’ve played 007 Legends. The game wastes no time and tosses
you straight into the battlefield. Levels are generally linear and you’re
fighting your way through hordes of baddies with several stealth segments
sprinkled throughout. The gunplay is solid, precise, and smooth, but never
differentiates itself from other FPS shooters. Don’t get me wrong, I enjoyed my
time with Legends quite a bit, but it was for the wrong reasons. I wanted a
game that glorifies the Bond character, his gadgets, his charm, and not just
his ass kicking.
Stealth plays a big part in
Legends, but the frustrating AI indicators and lack of interesting moves hinders
any enjoyment. When sneaking up on enemies, you have to ensure the bodies don’t
end up lying around in plain sight or get caught by cameras. The problem is
that you can’t move dead bodies once they hit the floor, so you have to wait
until patrolling guards are standing in the right spot to take them out. To
make things more interesting, you can use your dart gadget to either tranquilize
or shock your opponents, but that’s all you’re equipped with. You never really
feel like a special agent who’s supposed to have state of the art gadgetry.
Sure you can use your watch to fry cameras, but come on, is that really it?

Throughout each level, you
end up in rooms where you have to play detective and find secret items and
entrances. You need to use your Smartphone that comes equipped with various
filters that either reveal fingerprints or wires leading to hidden switches.
The problem is that the game continually tells you what to do and the clues are
always in plain sight. With every opportunity to be Bond, you end up feeling
like a child being dragged by their parent through the environment.
Handholding in this game is mind-boggling
and there’s a button prompt or line of text for everything. But it’s during the
boss fights that the game completely breaks apart. Every single end-boss is
identical. Awkward fist fights that consist of pulling the left and right
analog sticks while, yea you guessed it, following on-screen button prompts.
There is zero challenge! Then
there are the driving missions that feel like they were stuck in alpha stages
of development. Aside from holding down the accelerator and swerving to avoid
missiles, these stages feel shallow, like they were completely abandoned by the
developers. On the bright side, the shooting is very well done. I wouldn’t say
it’s as flawless as the COD series, but you can tell the programmers had a solid
blueprint for the controls.

While the game is
structurally almost identical to Call of Duty, the visuals don’t measure up to
the franchise’s standards. They’re clean, sharp, and generally smooth, but the
art design is disappointingly uninspiring. Most locations are industrial
environments or bland interiors with a few exotic locales thrown into the mix.
The Ice Palace from Die Another Day and the Space Station from Moonraker are
probably the most aesthetically diverse, but the rest of the levels look
repetitive and barren. Character models, on the other hand, are really well
rendered. Craig and the crew look like their real-life counterparts and a lot
of the original movie actors lend their voices for the game. But what’s the
deal with Daniel Craig? The game has his likeness but they used a soundalike?
Not a deal breaker, but certainly bizarre.
I can’t deny that I enjoyed my time with 007 Legends. As a
straightforward FPS, Legends has all the ingredients that make a decent game.
But beyond the solid foundation, there is nothing that separates this game from
other average shooters. The game’s biggest crime is that it uses the source
material to tease us, leaving Bond fans scratching their heads. But even if we
could overlook the lack of “Bond” in the game, it’s the handholding and the
awful boss battles that break this title in half. A strange combination of
solid shooting mechanics and flat-out lazy programming make this game an
experience that’s a bit too shaken and stirred.

| Final Score | “Bond, Call of Duty-style” | 6.5 |
| Graphics |
Character models look really nice and the environments are crisp, clean, and generally smooth. Unfortunately, the art design is bland and uninspiring with too many identical industrial looking locations.
|
7.0 |
| Gameplay |
The shooting mechanics are precise and smooth, but the constant handholding, the driving missions, the stealth segments, and the atrocious quicktime-event boss battles really hurt the overall experience.
|
6.5 |
| Value |
You can finish the single-player mode in two to three sittings. Fortunately, the multiplayer is pretty decent and will give you something extra to do.
|
6.0 |
| Sound |
Buried deep in the soundtrack are memorable Bond tunes, but everything fades into the exploding environments and constant gunfire. Some classic voice actors from original films spice things up, but the Daniel Craig soundalike is very disappointing.
|
6.5 |
Review by Tin Salamunic
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Tin Salamunic is the founder of The Game Scouts. He is a Video Game
Journalist during the day and illustrator by night. He's been obsessed with
video games since the early NES days, collecting every major system and game on
the market. Video games are the reason he pursued the illustration career and
he hopes to be creative director for a video game company one day. All Artciles by Tin.
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3 comments:
yea, that's what I figured. Might be worth renting though.
lousy single-player mode, but the multiplayer was actually pretty decent.
A nice warmup for Black Ops II
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