Platform(s): Playstation 3, Xbox 360, PC
Release Date: November 15, 2011
Assassin’s Creed Revelations is the fourth installment in the franchise and the third in the Ezio Auditore narrative. The story takes Ezio away from Italy and into Constantinople in pursuit of Altair’s library, which existence he discovers in a letter written by his late father. When he travels to Masyaf, home of the Assassins in Altair’s time, Ezio finds a book that describes the library keys hidden in Constantinople - so he travels there to find that the Assassin and Templar feud has spread to the city.
- Diversity in play styles
- Expansion of Altair’s story
- Over-complication of assassins' training
- Multiplayer game modes
Desmond is once again the man in the hot seat, but this time his life depends on it. He's stranded inside the Animus with his mind breaking down - as explained by Subject Sixteen who suffered the same unfortunate circumstance. Only he never had the privilege of having the situation explained to him, so he became permanently trapped. Sixteen then tells Desmond that once he discovers everything his ancestors have to show him, his mind will be free from the bounds of the Animus.
In Revelations, you are thrown straight into the action and play through a tutorial-style level, which is a good way of introducing players to Ezio's saga, but the more complex moves are skirted over and those unfamiliar with the controls can miss certain hints and misunderstand several aspects of AC's gameplay mechanics. You can play tutorials in the game, but these are dreary and without scenery. Patience wears thin while trying to learn controls and key techniques can be missed as a result - as proven when I discovered things I didn’t know about in my second playthrough.
However, I was very impressed with the narrative as it nicely concluded the tale of the charismatic Ezio and filled the gaps in Altair’s life. It was also good to see how Ezio’s life wraps up, and most importantly, where his descendants come from - this was something that was never really developed in previous games, with only small hints towards women in his life.
The gameplay is extremely immersive and, for the most part, you have the choice to incite all out combat or move through areas stealthily, picking off enemies and with the continuation of additional objectives, achieve full synchronisation.
As leader of the Assassin’s and having his own legacy, Ezio soon assumes a commanding role in Constantinople and is responsible for recruiting and training assassins. Unfortunately, this is now even more complicated, and instead of the standard assignment of missions from Assassin’s Creed Brotherhood, you send assassins to liberate control of Templar cities and are then required to defend them - which can become tedious and plain annoying.
The multiplayer from Brotherhood was acceptable in a market that expects this addition to mainstream games. In Revelations, the multiplayer has been expanded and new game modes have been added, but unfortunately, I have yet to play them in public matches due to the popularity of Deathmatch. Perhaps the addition of individual playlists would have made it easier to play different modes. Despite this problem, character development is easy to understand and after a few frustrating games, you can get a grasp of how to play effectively and become more accomplished in the multiplayer portion of the game.
In general, the game is a step up from its predecessor in all areas, with incredibly detailed graphics and more precise combat. Gameplay is smooth as ever,with new moves being added, and the game does a good job of incorporating the story of all three main characters into the narrative with the underlying theme of the Templar and Assassin war still steering them.
Review by Alex Passmore
|Final Score||“Best in Class”||9.0|
Good looking environments and impeccable character details. Keeps getting better with each installment.
Smooth, precise and free flowing, but can get repetitive after a while.
Great conclusion to a gripping trilogy and a great lead to AC III.
In-game music sets the scene perfectly and voice acting is spot - on with authentic language mixes throughout the game.