DEAD RISING XBOX 360 review

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Developer(s): Capcom
Publisher(s): Capcom
Platform(s): Xbox 360
Release Date: August 8, 2006

Capcom wowed gamers worldwide when it revamped the game mechanics of one of its most popular franchises, Resident Evil. Everything about Resident Evil 4 was so well-polished and shed an entirely new and exciting beacon of light onto the stale and problematic gaming genre that was survival horror back in early 2005.

Luckily for you, they took that same spirit of zombie killing and put you in a proverbial playground (the Willamette Mall) full of zombie dispatching bliss. You are Frank West, a freelance reporter who just won't let a story go! You insist on covering the story behind the zombie infestation of Willamette and you won't rest until every case is closed.

The Good
- Mall weapons are varied and offer a huge amount of killing options
- Zombies! Zombies! Zombies!
- Very Dawn of the Dead-esque
- Multiple endings and modes for re-playability
- Progress all the way to level 50

The Bad
- Third-person over-the-shoulder view is wonky
- Escorting survivor missions
- Fairly unimaginative and stereotypical psychopath bosses
- Backtracking

The story definitely delves into conspiracy and government cover up, but is equally met with the same camp that you would expect from a Capcom game with zombies. It works for a game like this. You're not here for the story. You just want to kill things. And kill things you shall! Practically everything in this mall is a weapon. From giant salmon to CDs; everything is at your disposal. Some of my personal favorites include: the katana, the lawn mower, chainsaw, the shotgun, and the heavy machine gun. Also, running their asses over with cars always makes for a good time.


The controls are adequate and allow you to pull off the many skills you will acquire with only a bit of memorization to be had. The only thing that is unnecessarily awkward was the third-person over-the-shoulder view. To throw objects at zombies or for better accuracy for guns and projectiles, you press the right trigger to enter this wonky, unfamiliar over the shoulder view. They should have simply recycled the same over the third-person, over-the-shoulder view that worked so well in Resident Evil 4! If it ain't broke, don't fix it Capcom!


The graphics in this game are also decent for a 360 game. All the character models of both the zombies and humans alike are unique and different, which is a nice change of pace from other zombie games, but the moaning of the undead and the tearing of flesh and the gushing of blood in this title are practically orgasms from the sexiness of audio that blesses your ears when you hear it. It's almost as if you can't believe it. A game that actually gets zombie killing right. This is an awesome landmark in gaming audio in all respects.

This game was, for the most part, really fun, totally addictive and really hard to put down. Ground breaking? Not so much, but it was definitely a diversion from reality, which is why we play games in the first place. Sometimes we just need a zombie-infested mall in which we can use anything and everything to kill as much as possible with. And that my friends, is what Dead Rising does best.

Review by Michael Engle

Final Score “A Bloody Good Time” 8.0
Graphics
The graphics look good enough. That’s about it. Weird lip-synching and clipping at times.
7.5
Gameplay
There’s a mall. Everything on sale at the mall is a weapon. You can wear any clothes in the mall, while killing all the zombies you can…you guessed it – in the mall!
9.0
Story
Not the most original concept for a game, but damn, Frank West is committed to his job. As a journalist, I would never do something this stupid. The story is woven well enough though, as you progress through different areas of the mall, killing various psychopathic bosses and, of course, hoards of the undead.
7.0
Sound
Good and varied moans, lots of esthetically pleasing sounds to be heard. My favorite is the sound of hundreds of zombies hitting my truck down in the tunnel. Zombie Genocider!
8.5

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