Developer(s): Radical Entertainment
Publisher(s): Activision
Platform(s): Playstation3, XBox 360, Microsoft Windows
Release date: April 24, 2012
The original Prototype was an exhilarating, open world gore
fest that gave players insurmountable powers to wreak havoc throughout
Manhattan. Whether Prototype 2 surpasses its predecessor really depends
on how well you remember the last title. The game feels more like Prototype Version
1.5, rather than a full-fledged sequel. It’s underwhelming, but far from
disappointing.
The Good
-Makes you feel unstoppable
-Nice Graphics
-Great animations
The Bad
-Repetitive
-Too Easy
-Too Short
-Unlikable protagonist
The darker tone of the sequel hints at a deeper storyline,
but the unlikable protagonist and repetitive missions leave a lot to be
desired. Heller is hypocritical and his crude attitude makes you feel
disconnected from the character.
The visuals are the sequel’s biggest improvement. The city
is varied, detailed and boasts incredible lighting. While the character models
lack the same finesse, they’re less repetitive than before. The animations are
more fluid and Heller’s powers look deliciously brutal. I’m impressed by the
steady framerate, which stutters only during the most heated battles.
Prototype 2 gives you powerful moves from the get go, which
speeds up the overall pacing but consequently takes away the challenge. The
sequel is too easy on the medium setting and the finale is a walk in the park.
I highly recommend raising the difficulty in order to fully enjoy the game. Despite
some brutal enemies, their attempts at bringing you down are laughable. With
such godlike powers, you rarely die in the game, making it significantly
shorter than its predecessor.
The mission structure is repetitive and unoriginal. Rehashed
mission objectives fail to make full use of your powers, with a handful of
exceptions. Every other task requires you to find a scientist or soldier,
devour them, and move on to destroying a creature or some generator in a heavily
guarded facility. Stealth is required on certain levels, but it feels unrefined
and an afterthought.
Side missions are thrown in to prolong the adventure, but
they are few and far between. The powers have been overhauled since the last
game, with the addition of a very cool Bio-Bomb move that allows you to implant
an enemy with biological explosives.
Unfortunately, the wow factor of the original is gone. Everything has a been there, done that vibe and I’m
surprised that the developers played it so safe.
Prototype 2 is a real treat for newcomers to the series, but
fans of the original might walk away disappointed. The game plays and looks great, but considering the lack of
new ideas, repetitive missions, a wasted story, and the introduction of a
cloddish hero, Prototype 2 serves well as a weekend rental, but it's unworthy of being
called a true sequel.
Review by Tin Salamunic.
| Final Score | “Very Good” | 7.5 |
| Graphics | Fantastic environments and great lighting. Fluid character animations make the action look and feel great. |
8.0 |
| Gameplay | The movement is very fast, fluid, and fun. Using the powers is a blast but you also feel too powerful at times. |
8.0 |
| Story | There are glimpses of potential that are completely ruined by an unlikable, new protagonist. |
7.0 |
| Sound | Nothing in the sound department stands out, which is both a good and bad thing. The sound never distracts, but also adds nothing to the immersion. |
7.5 |



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1 comments:
The graphics are good ... and the game is working with older computers too.
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