Wednesday, July 25, 2012

MUGEN SOULS PS3 Interview


Publisher: NIS America
Platform: Playstation 3
Release Date: Fall 2012

“I’m gonna make everything in each of these worlds bowe to me!” - Chou-Chou, the Undisputed Goddess remarks in the upcoming Nippon Ichi Software America release Mugen Souls. Taking bits from past successes, along with a bit of its own magic, Mugen Souls hopes to grab players with a new battle system, expansive open world content, and in depth character creation.

“It is more of a turn-based RPG versus a full-fledged grid-based SRPG.” said NIS America’s Marketing Rep Ryan Phillips about the Mugen Souls battle system. He compared the free-roaming battle maps too Hyperdimension Neptunia mk2's area-of-effect style mechanics, but with some of the strategy of the Disgaea series. Combo attacks with allies will increase damage, and wanton destruction of crystals on the battlefield will help you activate “hyper mode.” 


Players will travel between seven individual worlds in Mugen Souls. The worlds, distinguished by seven colors, prosper and grow in their divided spaces. Until the aforementioned Undisputed Goddess decides otherwise.

The worlds will be broken into continent like areas according to Phillips. You’ll navigate to a planet, and then to a continent, all from G-Castle - the Mugen Souls main base or staging area. Phillips said,each world is like a series of dungeons and once you are out exploring, enemies are visible on the map.”

The character creation will use a system of infusing power between characters, creating many possible iterations of a character. Different classes will have different bonuses, so according to Phillips, “It's worth it to make some [characters] and just power level them, then fuse their abilities into a main character.”
The art style will be reminiscent of Disgaea, as well as the “billions of damage and over the top special moves” Nippon Ichi Software is known for.


There have been few changes between Mugen Soul’s Japanese release. Phillips said an optional mini game available in the Japanese version was cut from the NA release. “[The mini game] was skippable in the Japanese version, and skipping doesn't have an effect on the propagation of stats/progress of your characters. “
Other than that and a few post-game cut scenes, the gameplay and story will stay true to the original, a goal NIS America aims for.

A fanboy feast is Included in the limited edition release of the game. Three mini-figurines, a hardcover art book, OST, as well as a sponge and hand towel “bath set” of the games bath-time mascot, Shampuru, can be yours in the $99.99 package.  (Exclusive to the NISA Online Store


Preview by Brad Kutner

1 comments:

Kacy J. said...

AhhhhhhhHHH! Can't wait for this one!

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