Developer: Compile Heart/GCREST
Publisher: NIS America
Platform: Playstation 3
Release Date: Fall 2012
“I’m gonna make everything
in each of these worlds bowe to me!” - Chou-Chou, the Undisputed Goddess
remarks in the upcoming Nippon Ichi Software America release Mugen Souls.
Taking bits from past successes, along with a bit of its own magic, Mugen Souls
hopes to grab players with a new battle system, expansive open world content,
and in depth character creation.
“It is more of a turn-based RPG
versus a full-fledged grid-based SRPG.” said NIS America’s Marketing Rep Ryan
Phillips about the Mugen Souls battle system. He compared the free-roaming
battle maps too Hyperdimension Neptunia mk2's area-of-effect style mechanics,
but with some of the strategy of the Disgaea series. Combo attacks with allies
will increase damage, and wanton destruction of crystals on the battlefield
will help you activate “hyper mode.”
Players will travel between seven
individual worlds in Mugen Souls. The worlds, distinguished by seven colors,
prosper and grow in their divided spaces. Until the aforementioned Undisputed
Goddess decides otherwise.
The worlds will be broken into
continent like areas according to Phillips. You’ll navigate to a planet, and
then to a continent, all from G-Castle - the
Mugen Souls main base or staging area. Phillips
said, “each world is like a series of
dungeons and once you are out exploring, enemies are visible on the map.”
The character creation will use a
system of infusing power between characters, creating many possible iterations
of a character. Different classes will have different bonuses, so according to
Phillips, “It's worth it to make some
[characters] and just power level them, then fuse their abilities into a main
character.”
The art style will be reminiscent
of Disgaea, as well as the “billions of damage and over the top special moves”
Nippon Ichi Software is known for.
There have been few changes
between Mugen Soul’s Japanese release. Phillips said an optional mini game
available in the Japanese version was cut from the NA release. “[The mini game]
was skippable in the Japanese version, and skipping doesn't have an effect on
the propagation of stats/progress of your characters. “
Other than that and a few
post-game cut scenes, the gameplay and story will stay true to the original, a
goal NIS America aims for.
A fanboy feast is Included in the
limited edition release of the game. Three mini-figurines, a hardcover art
book, OST, as well as a sponge and
hand towel “bath set” of the games bath-time mascot, Shampuru, can be yours in
the $99.99 package. (Exclusive to the NISA Online Store)
Preview by Brad Kutner
Preview by Brad Kutner



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1 comments:
AhhhhhhhHHH! Can't wait for this one!
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