Bulletstorm: Full Clip Edition Review

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I’ve played through the original Bulletstorm campaign more times than I can remember. I adored the game’s absurd humor, explosive action and superb visuals, even if there wasn’t much replay value beyond the campaign. During my last venture on the PC version, I became frustrated with the infamous Games for Windows errors and remember begging for a potential remaster that nixes Microsoft’s cursed DRM service.

Well, here we are only a few years later, and Gearbox is bringing us a refined upgrade to one of 2011’s most frantic shooters. Bulletstorm: Full Clip Edition is a fantastic upgrade that brims with nifty cosmetic improvements and explosive action, but considering the game’s age and lack of substantial content, the sixty dollar price tag may be a tough pill to swallow for those who’ve already played through the original.


"There are also no Playstation 4 Pro features, nor is there HDR support, which is shocking considering that Bulletstorm has always been praised for its vibrant visuals. Furthermore, the frame rate can’t keep up with some of the frantic action scenes..."

Developer People Can Fly has taken a relatively straightforward approach when it comes to the Bulletstorm: Full Clip Edition upgrade. There are notable improvements to lighting, textures, models and shading, but aside from added eye candy, this is precisely the same game we’ve seen back in 2011. Sure, there’s a new Duke Nukem DLC that lets you play the entire campaign as Duke, but it’s pretty disappointing and it actually worsens the experience. There’s also a new Overkill Campaign Mode that let’s you play through the story with no weapon and skill restrictions, but it doesn’t really feel like a substantial addition, nor does it add that much replay value. Overall, most of the additions are things you’d typically find on modding forums, and not something you’d expect from a AAA team.

Since I’ve played Bulletstorm on the PC in 1440p at 60fps back in 2011, the remaster doesn’t make the best first impression. In fact, I had to open the old release side-by-side just to see what changed, and even though the differences are obvious when comparing the two next to each other, it’s definitely not up to par with what Bluepoint Games did with the Nathan Drake Collection or Gravity Rush Remastered. Then again, very few remakes compare to Bluepoint's masterful recreations.

There are also no Playstation 4 Pro features, nor is there HDR support, which is shocking considering that Bulletstorm has always been praised for its vibrant visuals. Furthermore, the frame rate can’t keep up with some of the frantic action scenes, and the resulting fps drops and screen tearing are particularly jarring when your life is hanging on a thread.


"Don’t get me wrong, Bulletstorm: Full Clip Edition is a damn good time! I would give it an 8/10 in a heartbeat if it retailed for around thirty bucks."

Thankfully, the gameplay remains genuinely unique, and Bulletstorm still holds its own in 2017.If you missed the original release, you’re in for a real treat. Despite my general disappointment with the lack of improvements, Bulletstorm: Full Clip Edition is unquestionably the best way to enjoy this chaotic and colorful adventure.

Conclusion: This is a tough one….
As a big fan of the original, I am disappointed by how little this “remaster” improves upon the 2011 release, and the full price is a giant middle finger to customers. On the other hand, Bulletstorm: Full Clip Edition is easily the best version of the game, and newcomers aren’t likely to be bothered by most of my complaints. But a line has to be drawn somewhere, and I feel that Gearbox has made an astronomic mistake by slapping a full sticker price on a six year old game. Don’t get me wrong, Bulletstorm: Full Clip Edition is a damn good time! I would give it an 8/10 in a heartbeat if it retailed for around thirty bucks, but as it stands, it’s hard to recommend when the original release can be found for around three dollars on most online stores.

6.5

Sound BlasterX Kratos S5 Review

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The Sound BlasterX Kratos S5 is an incredibly long name to say but it sure doesn’t skimp on features. For its class, this is hands down the best speaker system I have ever encountered. I know, I know, that statement seems like it might be a lot to just take at-a-glance, but let me tell you about my near flawless experience with these speakers, and I bet you’ll be just as convinced as I was by the time I was done.

I’ve been testing the Kratos S5 for about two weeks now and I couldn’t be happier. It’s only a 2.1 system, but frankly, this thing rivals speakers that are 5.1 or better. Sure, you don’t have the full surround sound experience, but it would take an audiophile to hear much of a discernable difference in the quality of the sound being produced.

The Kratos S5 features two powerful 4” satellite drivers and a reasonably sized 6.5” subwoofer driver in lightweight wooden enclosures. It’s easy to set up with convenient USB plug in that is compatible with both PC and Mac that delivers high-quality 24-bit/96KHz digital audio. In terms of full disclosure, this review I’ll specifically focus on the PC experience, so please be aware that any part of this review could be different when considering it from a Mac perspective.


"The Sound BlasterX Kratos S5 is an incredibly long name to say but it sure doesn’t skimp on features. For its class, this is hands down the best speaker system I have ever encountered."

The device delivers in both aesthetics and quality. The speakers are well designed, low-profile, and have some really interesting features built-in that help propel it ahead of the pack. All sorts of little extras help to enhance the user experience, but one of the coolest things is its built-in dynamic lighting.

Featuring an Aurora Reactive lighting system, the speakers help provide ambient light that can be easily tweaked to work with whatever titles you might be playing. Combine this with the BlasterX software and you have a readily accessible system that can be quickly customized to meet the needs of any experience.

The BlasterX software doesn’t just give you access to lighting tweaks, it’s a full-on platform that allows even the most discerning users to mix their audio experience flawlessly. With EQ options that let you control levels of surround, bass, dialogue, and more, the software helps to ensure that users will have a fantastic, and more importantly, level experience that doesn’t make any compromises.


"Low cost, high quality materials, fantastic sound, and a customizable experience all combine to create one of the best systems money can buy right now. I cannot recommend it more, and I can’t see myself switching this speaker system out any time soon."

One of my favorite features about the Kratos S5 is its audio control pod. This circular pod measures in at around 2.5” in diameter and can sit right on your desk to allow users to quickly adjust their volumes with just a twist. What’s even more awesome is the fact that once the volume is turned off on the control pod the speakers shut down and my system automatically booted over to my Astro A40 headset. This allowed me to quickly switch out my audio experience with no need for accessing volume settings to manually change defaults. For users without a mixamp or other USB accessible headset you can always use the 3.5mm headphone jack built right into the control pod.

Creative really seems to have thought of everything with the release of the Kratos S5. Low cost, high quality materials, fantastic sound, and a customizable experience all combine to create one of the best systems money can buy right now. I cannot recommend it more, and I can’t see myself switching this speaker system out any time soon.

This is as close as it gets to a flawless experience with a 2.1 gaming speaker system, and that’s not said lightly. Praise is due when it’s due, and Creative will see no shortage of it from me when it comes to this system.

Review by: Palmer Sturman

A+

Styx: Shards of Darkness Review

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Styx: Shards of Darkness is the sequel to the criminally underrated Styx: Master of Shadows, and it may be one of Cyanide’s finest entries to date. Cyanide Studio, founded by seven ex-Ubisoft employees back in 2000, carries somewhat of a cult status among gamers who’ve grown up with PC gaming in the late 80’s and 90’s. They’ve traditionally focused on niche genres like sports management, real time strategy and old-school fantasy RPGs, but Cyanide’s Styx franchise is a more approachable title that bridges old and new trends and gameplay mechanics. Styx borrows elements from modern AAA titles and injects them with a heavy dose of nostalgia. If you’re fan of stealth classics like Thief, Hitman and/or Tenchu, you’ll absolutely love the challenges, surprises and personality Styx brings to the genre.

Styx: Shards of Darkness can be best described as a third-person interpretation of Dishonored. It appropriates a similar tone, pacing and world structure. Levels are divided into sandbox hubs that emphasize verticality and explorable interiors, and Styx is equipped with a series of Amber abilities (magical traits) that give him the upper hand during his adventure, much like Dishonored’s Corvo and Emily. But unlike the all-powerful Dishonored duo, Styx is defenseless against most enemies head-on and his special abilities are severely limited. As a goblin, he is feebler than humans, and even with his skills maxed out, he’s incapable of taking down heavily armored guards. This forces gamers to rely on sneaky stealth tactics since one-on-one conflict leads to guaranteed death.


"Styx borrows elements from modern AAA titles and injects them with a heavy dose of nostalgia. If you’re fan of stealth classics like Thief, Hitman and/or Tenchu, you’ll absolutely love the challenges, surprises and personality Styx brings to the genre."

In order to use his abilities, Styx requires a regular fill of Amber. Amber, however, is difficult to come by, as are the ingredients necessary to craft the substance. The same goes for health potions and acid fluxes used to dispose of dead bodies. Thankfully, reserving Amber abilities and tools (like throwing knives) for only the stickiest of situations ensures you’ll always have an ample supply of materials. It’s within these limitations that the game provides genuine freedom and opportunity.

Since you can’t zig zag across levels like a madman and kill everyone in sight, you’re forced to explore every corner, and experiment with each new room, hallway and piece of furniture. Everything can be used to your advantage if you know where to look. The levels feel more like playgrounds than most other open-world titles because you can’t skip over the fun parts. Most sandbox titles fail in this regard because the “toys” get more attention in terms of usability than the setting. This isn’t the case for every open world game, of course, but it’s a common symptom that I’m happy to report Styx: Shards of Darkness is entirely free from. Your tools are just that, a means to gain a slight advantage when everything else fails, but it’s the setting and its labyrinthine design that sports the most versatility in gameplay.


"All these little changes enrich the experience, resulting in a sequel that feels more technically well-rounded when compared to Master of Shadows."

If you’ve played the original Styx: Master of Shadows, you’ll be pleased to hear that the sequel fixes most of the predecessor’s greatest annoyances. Styx can finally hang off a ledge without fumbling to death every time he steps down. Now, you simply hold the right shoulder button while moving towards a ledge, and Styx will hang automatically without falling. It’s a small tweak with a big impact. Secondly, using Amber vision (a semi X-Ray view) is triggered with the R3, instead of the L2+ Triangle combo. This makes it easier to use the ability when hanging off ledges and rotating the camera. Door unlocking animations are also much faster, parrying is more fluid resulting in smoother takedowns and the UI has been revamped with a more contemporary and easier to use layout. All these little changes enrich the experience, resulting in a sequel that feels more technically well-rounded when compared to Master of Shadows.

On the other hand, platforming remains one of the game’s biggest downfalls. Styx still requires absurd precision when jumping across wide gaps, and while the platforming has been improved from its predecessor, it’s still a major detractor from an otherwise excellent experience.


"Styx: Shards of Darkness is a brilliant sequel to one of the best stealth games in recent memory. I honestly don’t understand why this series hasn’t received greater attention."

Like the original release, Styx: Shards of Darkness continues to impress with its visually rich environments and macabre tone. The depressive spirit of Styx’s world is beautifully complemented by the writers' satirical sense of humor. This results in an engrossing adventure that sucks you in from the get-go. The levels vary between grandiose and claustrophobic. It’s a thrilling ride that constantly takes players to unexpected places. Just when you thought you’ve seen everything the game has to offer, you’re greeted by an unexpected setting that completely changes the way you approach your objectives. This remains true during the entire 10+ hours it took me to complete the main campaign.

Conclusion: Styx: Shards of Darkness is a brilliant sequel to one of the best stealth games in recent memory. I honestly don’t understand why this series hasn’t received greater attention. It’s one of the few modern games that captures the spirit of old-school titles without sacrificing modern gameplay conventions most of us have grown accustomed to over the years. If you’re even remotely interested in the stealth genre, Styx: Shards of Darkness absolutely belongs in your collection!

9

Toukiden 2 Review

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As a massive hack n’ slash fan and longtime Omega Force devotee, I’ve always appreciated the developer's commitment to their niche audience. Toukiden is another franchise geared towards a smaller fanbase, but unlike the series it takes most inspiration from, namely Monster Hunter, it’s unquestionably more inviting and accessible to newcomers. Personally, I could never get into Capcom’s Monster-slaying phenomenon. The lack of narrative, clunky gameplay and derivative mission structure never appealed to me, and it’s the same reason I struggled to enjoy the original Toukiden Kiwami—it was simply too similar to its source material.

Thankfully, Toukiden 2 fixes most major complaints I had with the predecessor, and it’s a much more cohesive and enjoyable experience as a result. Toukiden 2 is a genuine attempt at expanding the basic Monster Hunter premise into an adventure that expresses greater narrative depth and a richer lore. This is still Omega Force we’re talking about, so don’t expect deep writing or complex characters, but it’s still nice to see further effort went into other aspects of the game beside just gameplay.


"Thankfully, Toukiden 2 fixes most major complaints I had with the predecessor, and it’s a much more cohesive and enjoyable experience as a result. Toukiden 2 is a genuine attempt at expanding the basic Monster Hunter premise into an adventure that expresses greater narrative depth and a richer lore."

Omega Force has tackled Toukiden 2 with a more cinematic approach, breathing new life into Toukiden’s mythological world of ancient Japan. The game begins with an action-packed cutscene that sets the tone and provides a decent enough plot foundation to get players excited for the inevitable monster slaying. Character creation remains very basic, but there’s enough options to give your protagonist some personality and charm. You’re then treated to a brief tutorial where the game teaches you fundamental gameplay basics.

After the exciting intro, the game hits its first major snag that may prevent most gamers from giving Toukiden 2 a proper chance. During the opening hours, Toukiden 2 is an absolute grind. You’ll find yourself spamming the “skip-dialogue” button as you suffer through endless chatter that serves absolutely no purpose but to waste time. Even important gameplay information is difficult to absorb as it’s buried within lines of awfully written dialogue. It’s very typical of most poorly written JRPGs, but it’s especially distracting here because it diverts attention from an otherwise solid gaming experience. Fortunately, the pacing picks back up once most of the story is introduced and the game lets loose. The narrative never reaches its full potential, but at least it serves as a competent tool that helps provide missions with meaning and value.


"During the opening hours, Toukiden 2 is an absolute grind. You’ll find yourself spamming the 'skip-dialogue' button as you suffer through endless chatter that serves absolutely no purpose but to waste time."

Another refreshing addition to the sequel is the open world. You’re free to wander wherever you please, and you can tackle most missions and side activities in any order. Toukiden 2 is visually more polished than its predecessor, but it still doesn’t compare well with most modern games. Toukiden 2 looks like a title from the Playstation 2 era, and the PC port makes the lack of graphical fidelity particularly jarring. You can’t set the resolution any higher than 1080p, so I was stuck playing on a stretched 1440p display. Frankly, this is unacceptable for a 2017 release.

Monster designs, on the other hand, are spectacular. Toukiden’s creatures have always been the game’s highlight, and Toukiden 2 is no different. Their majestic appearance makes them feel both intimidating and visually exciting. Once I faced my first building-sized monster, I finally understood the appeal of Monster Hunter-style games. There’s an incomparable sense of accomplishment when you take down a creature that’s dozens of times larger than your avatar. Thanks to some neat gameplay tweaks, slaying these glorious creatures is now even more exciting. You’re equipped with something called the Demon Hand. This action works like a hook or anchor that can flip enemies, and even tear their limbs off. The Demon Hand is also used to climb walls and trees, and reach distant land masses when accessible.


"However, if you’re a fan of these types of games, Toukiden 2 is a no brainer. It’s a well-realized sequel that has plenty of potential for greatness."

The mitama systems is back, and it allows you to assign modifiers and special moves to your weapons. Some can be used to enhance attack speed or boost defense, while other can be used to summon monsters that fight alongside your avatar. Certain mitama even offer healing properties and other magic effects that can be used to flip a fight in your favor. Implementing proper mitama is especially important later in the game where any extra aid is needed to take down the truly challenging beasts.

You can also team up with other NPCs when wandering out on missions, or you can team up with online players for a more dynamic experience. Sadly, playing online removes the open-world element, so I found little reason to seek out other human players. Personally, I find the accompanying NPCs too much of a distraction. They’re oftentimes too effective for their own good, meaning they’ll steal your kills before you can even land a proper strike. The NPCs are definitely helpful when you’re faced with tougher bosses, but unfortunately, they're in the way more often than not.

Conclusion: Toukiden 2 is a notable improvement over previous entries, and probably the most accessible Monster Hunter-style game for players who normally steer clear of the genre. The emphasis on storytelling is welcome, even if the plot is childishly written and brings the introductory hours to a painful halt. However, if you’re a fan of these types of games, Toukiden 2 is a no brainer. It’s a well-realized sequel that has plenty of potential for greatness. With tighter writing and some more visual polish, Toukiden could become something truly extraordinary, and considering how much Omega Force improved since the last release, there’s plenty of hope for betterment.    
 
7.5

7 Juicy SNES Games People Love Playing Even Today!

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It’s 2017. For Honor has been released recently and as far as I’m concerned it is yet another multiplayer COD game but for sword geeks. Nioh has been live for some time now. What can I say? It’s just a yet another rip off of the Souls series. Where am I going with this? All modern games are fairly similar. There is absolutely no diversity. If you have played one – you have played them all. Go online, kill people, pay up in micro transactions in a game you have already paid 60 bucks for. That’s it. Finito!

Back in the day games were better. They had flavor. They were unique, unforgettable even. Perhaps that’s why people still download tons of SNES free roms. They are, after all, a fun way to spend your time just like any game should be. But what are the top Super Nintendo games people still play in 2017?

Earthworm Jim

Wow, now that’s a legend. One of the fewer games that had a decent cartoon to promote it. People still like watching the cartoon as well, but that’s not the point. The hit-&-run mechanics of the game made this 2-D platformer an actual revolution in terms of gaming addiction. The cartoony artwork as well as the humor of the game make it relevant even today. The combination of these elements made a game about a worm in a space suit actually work and earn decent reviews. If that’s not impressive – what is?

Contra III

If the game about Jim is loved because of its light humor, casual gameplay and bright, colorful graphics then Contra III: The Alien Wars is its polar opposite. Gritty, dark levels, realistic (at the time) weapons as well as enemies, and an opportunity to actually kick some alien ass make this game work even today. No, seriously, just try it. You will be playing for days without even noticing it!

Super Punch-Out
A boxing game with a unique art style, a decent sense of humor and addictive mechanics – is it even possible? Super Punch-Out has proven it is. Alas no game up-to-date has managed to reproduce the overnight success of this hardcore beat-em-up experience. Words of warning: the opponents are tough enough to make you rage quit in the worst possible way – by throwing your gamepad at your screen. That noted, proceed at your own risk. 

P.S.
Oh, and how could I forget? There are still games that require no introductions. Games like:
· Street Fighter II
· Mega Man 7
· Donkey Cong Country
· Final fantasy III
· Donkey Cong Country
· Have fun with gaming!

Pixel Eyewear - Glasses for Gamers

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An estimated 65 percent of U.S. households, as surveyed by The Entertainment Software Association, own a video game-playing device. This includes consoles, PCs and handhelds. The same survey reveals that the average gamer within that percentage has spent around 13 years playing games. This doesn’t include daily TV watching and working in front of a computer. The point is, gamers like myself are overworking their eyes, and the potential for long term harm is difficult to escape.

At the end of each day, my eyes feel heavy and dry. If I’m not sitting in front of a monitor reviewing games and tech, I’m either playing games for personal enjoyment and/or work, or I’m binge-watching Netflix before falling asleep. While I try to remain healthy by taking regular breaks and using eye drops when necessary, the high-energy Blue Light emitted from various displays has unquestionably affected my sleep cycle over the years.

Pixel Eyewear, a company focused on mitigating digital eye strain, may be the answer to every gamer's problems. Designed to combat eye fatigue, dry eyes, blurred vision and headaches, Pixel Eyewear offers a simple solution to an inescapably harmful problem. In a way, the Pixel Eyewear glasses work similarly to the Blue-Light settings on certain modern monitors, but they’re more effective and won't distort colors in the same, destructive manner. In fact, you’re treated to better perceived contrast and warmer tones, providing a more soothing viewing experience when sitting in front of a screen for extended periods of time.


"Pixel Eyewear, a company focused on mitigating digital eye strain, may be the answer to every gamer's problems."

Currently there are 11 models available from the Pixel Eyewear shop. We received two units for testing: the Buteo and the Meru. The glasses are simplistic in design, which makes them fashionably suitable across different styles. The frames are constructed well, and even though plastic is used across the entire body, it doesn’t look cheap. All models boast  Anti-Reflective Coating, Anti-Scratch Coating, Pixel Computer Lens (Clear Artificial Light Filter) and 100% UV protection. The glasses are extremely light, and they provide excellent comfort regardless of head shape/size.

I’ve been using the glasses for a little over a week now, and my eyes have become notably less tense. I’m usually struck by bad migraines between noon and two in the afternoon when the sun is at its strongest above my office skylight, but thanks to the glasses, the extreme light peaks don’t affect me as severely anymore. Gaming in particular has felt more comfortable and relaxing. Playing competitive games is especially tough on the eyes as you’re zigzagging through visually dense environments, so having a little extra visual clarity can come a long way.

Beside having substantial Blue-Light relief, the most significant benefit comes in the form of improved visuals. The effect is perceived differently from person to person, but you’re guaranteed to see objects with greater clarity and contrast. For me personally, the results are impressive, and the harsh impact of light is now even more pronounced when the glasses aren’t in use.  

  
"Overall, the Pixel Eyewear glasses are a phenomenal product, and they’re an absolute must-have if you spend the majority of the day in front of a screen."

If you’re a visual artist, however, the glasses may yield potential issues. Due to the nature of the lenses, colors are warmer and the increase in perceived contrast darkens the overall image. This could prove problematic if you’re a designer, photo editor or illustrator. To be fair, the glasses are specially designed as a medical aid for discomfort, but it’s worth pointing out if you’re someone within that particular line of work.

Currently, there are no prescription models available, so people who need glasses but don’t wear contacts are out of luck at the moment. The Pixel Eyewear site has a signup form for upcoming prescription options, but there aren’t any details available at the moment.  

Overall, the Pixel Eyewear glasses are a phenomenal product, and they’re an absolute must-have if you spend the majority of the day in front of a screen. If you’re an avid gamer or movie buff, these glasses should become an essential part of your gaming gear and entertainment setup. The only people who may have some issues are visual artists due to color differences, but that’s somewhat expected considering the lens engineering. One thing is for sure: once the prescription models become available, Pixel Eyewear will become my definite go-to place for glasses. 

Audio-Technica ATH-AG1X Review

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The ATH-AG1X by Audio-Technica is a gaming headset that is tailored towards enthusiasts. With its quality built-in microphone, comfortable frame and closed-back design, this headset is primed to help gamers of all types conquer their foes with precision. But, at a price point of $299 is it worth it? After one week with the headset I’m saying it is. There are a couple of issues with the headset’s design but they’re overwhelmingly outshined by the overall quality of the product as a whole.

The headset couldn’t be any easier to setup, it’s essentially plug-and-play. It comes with a 1.2m attached cable and a 2.0m extension cable that splits the inputs into headset and microphone. The standard 1.2m cable length leaves something to be desired, but with the extension cable attached it ends up being an acceptable length.

The over-the-ear headphones are beyond efficient in terms of blocking outside noise. The closed-back design swallows the user’s ears, muffling unwanted nuisances and immersing the user in sound. Considering it’s only two channels, audio sounds fluid, especially during gaming but you’ll probably want to use some additional software or an external card to initiate virtual surround sound. It’s not perfect for all circumstances (listening to music, especially classical and jazz, left something to be desired) but the tones that are best-suited for gaming are well-emphasized.


"There are a couple of issues with the headset’s design but they’re overwhelmingly outshined by the overall quality of the product as a whole."

The biggest issue I found in terms of sound quality is the way this headset handles bass. Audio-Technica uses a newly implemented feature called a Double Air Damping System (D.A.D.S.). As advertised this system delivers “deep, resonating bass.” It certainly does but as a result there are sacrifices made in the mids and highs.

The microphone on the ATH-AG1X is very good. It sits at a perfect distance away from the mouth and its gooseneck mount has just enough flexibility for it to be adjusted for extra comfort. Unfortunately it’s not detachable, which I feel should be relatively standard at a $300 price point, but the build is sturdy and seems to be a high quality.

Tests and recordings I made with the microphone were above average. They were surprisingly efficient at blocking out unwanted noise and when used with Skype, Discord, and in game lobbies my voice rang through even loud noises crystal clear. It was certainly better than the microphone offered with the SteelSeries H or the Astro A40s. It doesn’t offer the levels of control that dedicated microphones do but it remains a great option for those that are looking for an easy-to-use built-in tool for their everyday gaming needs.


"Comfort is king, and with some additional accessories the sound can be elevated to new heights, it’s just a shame that it didn’t come with a tad more built in."

The comfort of this headset is unparalleled if you have a larger head. Up until this point I had never found any headset more cozy than my Astro A40s simply because their design fit the contours of my cranium so perfectly. But after multiple extended gaming sessions -- we’re talking 4-5 hour periods with no breaks -- I found myself forgetting I was even wearing the ATH-AG1X. There was no cramping, pinching, or unwanted pressure; I didn’t even sweat. All that being said, I have a large head and as a result these fit me perfectly. That will definitely not be the case for everyone, they will be loose for those with smaller frames.

Overall the Audio-Technica ATH-AG1X is a quality headset. It may not be the most suitable option for audiophiles, but gamers can choose this product with confidence knowing they’re getting a well-built piece of hardware for their money. The microphone is perfect for those that want a convenient built-in option, even if it’s a bit lacking in features. Comfort is king, and with some additional accessories the sound can be elevated to new heights, it’s just a shame that it didn’t come with a tad more built in.

Review by: Palmer Sturman

B+